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'use strict';
var helpers = require('./helpers.core');
var PI = Math.PI;
var RAD_PER_DEG = PI / 180;
var DOUBLE_PI = PI * 2;
var HALF_PI = PI / 2;
var QUARTER_PI = PI / 4;
var TWO_THIRDS_PI = PI * 2 / 3;
/**
* @namespace Chart.helpers.canvas
*/
var exports = {
/**
* Clears the entire canvas associated to the given `chart`.
* @param {Chart} chart - The chart for which to clear the canvas.
*/
clear: function(chart) {
chart.ctx.clearRect(0, 0, chart.width, chart.height);
},
/**
* Creates a "path" for a rectangle with rounded corners at position (x, y) with a
* given size (width, height) and the same `radius` for all corners.
* @param {CanvasRenderingContext2D} ctx - The canvas 2D Context.
* @param {number} x - The x axis of the coordinate for the rectangle starting point.
* @param {number} y - The y axis of the coordinate for the rectangle starting point.
* @param {number} width - The rectangle's width.
* @param {number} height - The rectangle's height.
* @param {number} radius - The rounded amount (in pixels) for the four corners.
* @todo handle `radius` as top-left, top-right, bottom-right, bottom-left array/object?
*/
roundedRect: function(ctx, x, y, width, height, radius) {
if (radius) {
var r = Math.min(radius, height / 2, width / 2);
var left = x + r;
var top = y + r;
var right = x + width - r;
var bottom = y + height - r;
ctx.moveTo(x, top);
if (left < right && top < bottom) {
ctx.arc(left, top, r, -PI, -HALF_PI);
ctx.arc(right, top, r, -HALF_PI, 0);
ctx.arc(right, bottom, r, 0, HALF_PI);
ctx.arc(left, bottom, r, HALF_PI, PI);
} else if (left < right) {
ctx.moveTo(left, y);
ctx.arc(right, top, r, -HALF_PI, HALF_PI);
ctx.arc(left, top, r, HALF_PI, PI + HALF_PI);
} else if (top < bottom) {
ctx.arc(left, top, r, -PI, 0);
ctx.arc(left, bottom, r, 0, PI);
} else {
ctx.arc(left, top, r, -PI, PI);
}
ctx.closePath();
ctx.moveTo(x, y);
} else {
ctx.rect(x, y, width, height);
}
},
drawPoint: function(ctx, style, radius, x, y, rotation) {
var type, xOffset, yOffset, size, cornerRadius;
var rad = (rotation || 0) * RAD_PER_DEG;
if (style && typeof style === 'object') {
type = style.toString();
if (type === '[object HTMLImageElement]' || type === '[object HTMLCanvasElement]') {
ctx.drawImage(style, x - style.width / 2, y - style.height / 2, style.width, style.height);
return;
}
}
if (isNaN(radius) || radius <= 0) {
return;
}
ctx.beginPath();
switch (style) {
// Default includes circle
default:
ctx.arc(x, y, radius, 0, DOUBLE_PI);
ctx.closePath();
break;
case 'triangle':
ctx.moveTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
rad += TWO_THIRDS_PI;
ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
rad += TWO_THIRDS_PI;
ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius);
ctx.closePath();
break;
case 'rectRounded':
// NOTE: the rounded rect implementation changed to use `arc` instead of
// `quadraticCurveTo` since it generates better results when rect is
// almost a circle. 0.516 (instead of 0.5) produces results with visually
// closer proportion to the previous impl and it is inscribed in the
// circle with `radius`. For more details, see the following PRs:
// https://github.com/chartjs/Chart.js/issues/5597
// https://github.com/chartjs/Chart.js/issues/5858
cornerRadius = radius * 0.516;
size = radius - cornerRadius;
xOffset = Math.cos(rad + QUARTER_PI) * size;
yOffset = Math.sin(rad + QUARTER_PI) * size;
ctx.arc(x - xOffset, y - yOffset, cornerRadius, rad - PI, rad - HALF_PI);
ctx.arc(x + yOffset, y - xOffset, cornerRadius, rad - HALF_PI, rad);
ctx.arc(x + xOffset, y + yOffset, cornerRadius, rad, rad + HALF_PI);
ctx.arc(x - yOffset, y + xOffset, cornerRadius, rad + HALF_PI, rad + PI);
ctx.closePath();
break;
case 'rect':
if (!rotation) {
size = Math.SQRT1_2 * radius;
ctx.rect(x - size, y - size, 2 * size, 2 * size);
break;
}
rad += QUARTER_PI;
/* falls through */
case 'rectRot':
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + yOffset, y - xOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.lineTo(x - yOffset, y + xOffset);
ctx.closePath();
break;
case 'crossRot':
rad += QUARTER_PI;
/* falls through */
case 'cross':
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
break;
case 'star':
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
rad += QUARTER_PI;
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
ctx.moveTo(x + yOffset, y - xOffset);
ctx.lineTo(x - yOffset, y + xOffset);
break;
case 'line':
xOffset = Math.cos(rad) * radius;
yOffset = Math.sin(rad) * radius;
ctx.moveTo(x - xOffset, y - yOffset);
ctx.lineTo(x + xOffset, y + yOffset);
break;
case 'dash':
ctx.moveTo(x, y);
ctx.lineTo(x + Math.cos(rad) * radius, y + Math.sin(rad) * radius);
break;
}
ctx.fill();
ctx.stroke();
},
/**
* Returns true if the point is inside the rectangle
* @param {object} point - The point to test
* @param {object} area - The rectangle
* @returns {boolean}
* @private
*/
_isPointInArea: function(point, area) {
var epsilon = 1e-6; // 1e-6 is margin in pixels for accumulated error.
return point.x > area.left - epsilon && point.x < area.right + epsilon &&
point.y > area.top - epsilon && point.y < area.bottom + epsilon;
},
clipArea: function(ctx, area) {
ctx.save();
ctx.beginPath();
ctx.rect(area.left, area.top, area.right - area.left, area.bottom - area.top);
ctx.clip();
},
unclipArea: function(ctx) {
ctx.restore();
},
lineTo: function(ctx, previous, target, flip) {
var stepped = target.steppedLine;
if (stepped) {
if (stepped === 'middle') {
var midpoint = (previous.x + target.x) / 2.0;
ctx.lineTo(midpoint, flip ? target.y : previous.y);
ctx.lineTo(midpoint, flip ? previous.y : target.y);
} else if ((stepped === 'after' && !flip) || (stepped !== 'after' && flip)) {
ctx.lineTo(previous.x, target.y);
} else {
ctx.lineTo(target.x, previous.y);
}
ctx.lineTo(target.x, target.y);
return;
}
if (!target.tension) {
ctx.lineTo(target.x, target.y);
return;
}
ctx.bezierCurveTo(
flip ? previous.controlPointPreviousX : previous.controlPointNextX,
flip ? previous.controlPointPreviousY : previous.controlPointNextY,
flip ? target.controlPointNextX : target.controlPointPreviousX,
flip ? target.controlPointNextY : target.controlPointPreviousY,
target.x,
target.y);
}
};
module.exports = exports;
// DEPRECATIONS
/**
* Provided for backward compatibility, use Chart.helpers.canvas.clear instead.
* @namespace Chart.helpers.clear
* @deprecated since version 2.7.0
* @todo remove at version 3
* @private
*/
helpers.clear = exports.clear;
/**
* Provided for backward compatibility, use Chart.helpers.canvas.roundedRect instead.
* @namespace Chart.helpers.drawRoundedRectangle
* @deprecated since version 2.7.0
* @todo remove at version 3
* @private
*/
helpers.drawRoundedRectangle = function(ctx) {
ctx.beginPath();
exports.roundedRect.apply(exports, arguments);
};