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Current File : /proc/11585/root/var/www/html/ppaobm/backend/web/assets/16c36a2e/modules/wordcloud.src.js
/**
 * @license Highcharts JS v7.1.1 (2019-04-09)
 *
 * (c) 2016-2019 Highsoft AS
 * Authors: Jon Arild Nygard
 *
 * License: www.highcharts.com/license
 */
'use strict';
(function (factory) {
    if (typeof module === 'object' && module.exports) {
        factory['default'] = factory;
        module.exports = factory;
    } else if (typeof define === 'function' && define.amd) {
        define('highcharts/modules/wordcloud', ['highcharts'], function (Highcharts) {
            factory(Highcharts);
            factory.Highcharts = Highcharts;
            return factory;
        });
    } else {
        factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
    }
}(function (Highcharts) {
    var _modules = Highcharts ? Highcharts._modules : {};
    function _registerModule(obj, path, args, fn) {
        if (!obj.hasOwnProperty(path)) {
            obj[path] = fn.apply(null, args);
        }
    }
    _registerModule(_modules, 'mixins/draw-point.js', [], function () {
        var isFn = function (x) {
            return typeof x === 'function';
        };

        /**
         * Handles the drawing of a component.
         * Can be used for any type of component that reserves the graphic property, and
         * provides a shouldDraw on its context.
         *
         * @private
         * @function draw
         *
         * @param {object} params
         *        Parameters.
         *
         * TODO: add type checking.
         * TODO: export this function to enable usage
         */
        var draw = function draw(params) {
            var component = this,
                graphic = component.graphic,
                animatableAttribs = params.animatableAttribs,
                onComplete = params.onComplete,
                css = params.css,
                renderer = params.renderer;

            if (component.shouldDraw()) {
                if (!graphic) {
                    component.graphic = graphic =
                        renderer[params.shapeType](params.shapeArgs).add(params.group);
                }
                graphic
                    .css(css)
                    .attr(params.attribs)
                    .animate(
                        animatableAttribs,
                        params.isNew ? false : undefined,
                        onComplete
                    );
            } else if (graphic) {
                var destroy = function () {
                    component.graphic = graphic = graphic.destroy();
                    if (isFn(onComplete)) {
                        onComplete();
                    }
                };

                // animate only runs complete callback if something was animated.
                if (Object.keys(animatableAttribs).length) {
                    graphic.animate(animatableAttribs, undefined, function () {
                        destroy();
                    });
                } else {
                    destroy();
                }
            }
        };

        /**
         * An extended version of draw customized for points.
         * It calls additional methods that is expected when rendering a point.
         *
         * @param {object} params Parameters
         */
        var drawPoint = function drawPoint(params) {
            var point = this,
                attribs = params.attribs = params.attribs || {};

            // Assigning class in dot notation does go well in IE8
            // eslint-disable-next-line dot-notation
            attribs['class'] = point.getClassName();

            // Call draw to render component
            draw.call(point, params);
        };


        return drawPoint;
    });
    _registerModule(_modules, 'mixins/polygon.js', [_modules['parts/Globals.js']], function (H) {

        var deg2rad = H.deg2rad,
            find = H.find,
            isArray = H.isArray,
            isNumber = H.isNumber;

        /**
         * Alternative solution to correctFloat.
         * E.g H.correctFloat(123, 2) returns 120, when it should be 123.
         *
         * @private
         * @function correctFloat
         *
         * @param {number} number
         *
         * @param {number} precision
         *
         * @return {number}
         */
        var correctFloat = function (number, precision) {
            var p = isNumber(precision) ? precision : 14,
                magnitude = Math.pow(10, p);

            return Math.round(number * magnitude) / magnitude;
        };

        /**
         * Calculates the normals to a line between two points.
         *
         * @private
         * @function getNormals
         *
         * @param {Array<number,number>} p1
         *        Start point for the line. Array of x and y value.
         *
         * @param {Array<number,number>} p2
         *        End point for the line. Array of x and y value.
         *
         * @return {Array<Array<number,number>>}
         *         Returns the two normals in an array.
         */
        var getNormals = function getNormal(p1, p2) {
            var dx = p2[0] - p1[0], // x2 - x1
                dy = p2[1] - p1[1]; // y2 - y1

            return [
                [-dy, dx],
                [dy, -dx]
            ];
        };

        /**
         * Calculates the dot product of two coordinates. The result is a scalar value.
         *
         * @private
         * @function dotProduct
         *
         * @param {Array<number,number>} a
         *        The x and y coordinates of the first point.
         *
         * @param {Array<number,number>} b
         *        The x and y coordinates of the second point.
         *
         * @return {number}
         *         Returns the dot product of a and b.
         */
        var dotProduct = function dotProduct(a, b) {
            var ax = a[0],
                ay = a[1],
                bx = b[0],
                by = b[1];

            return ax * bx + ay * by;
        };

        /**
         * Projects a polygon onto a coordinate.
         *
         * @private
         * @function project
         *
         * @param {Array<Array<number,number>>} polygon
         *        Array of points in a polygon.
         *
         * @param {Array<number,number>} target
         *        The coordinate of pr
         *
         * @return {object}
         */
        var project = function project(polygon, target) {
            var products = polygon.map(function (point) {
                return dotProduct(point, target);
            });

            return {
                min: Math.min.apply(this, products),
                max: Math.max.apply(this, products)
            };
        };

        /**
         * Rotates a point clockwise around the origin.
         *
         * @private
         * @function rotate2DToOrigin
         *
         * @param {Array<number,number>} point
         *        The x and y coordinates for the point.
         *
         * @param {number} angle
         *        The angle of rotation.
         *
         * @return {Array<number,number>}
         *         The x and y coordinate for the rotated point.
         */
        var rotate2DToOrigin = function (point, angle) {
            var x = point[0],
                y = point[1],
                rad = deg2rad * -angle,
                cosAngle = Math.cos(rad),
                sinAngle = Math.sin(rad);

            return [
                correctFloat(x * cosAngle - y * sinAngle),
                correctFloat(x * sinAngle + y * cosAngle)
            ];
        };

        /**
         * Rotate a point clockwise around another point.
         *
         * @private
         * @function rotate2DToPoint
         *
         * @param {Array<number,number>} point
         *        The x and y coordinates for the point.
         *
         * @param {Array<number,numbner>} origin
         *        The point to rotate around.
         *
         * @param {number} angle
         *        The angle of rotation.
         *
         * @return {Array<number,number>}
         *         The x and y coordinate for the rotated point.
         */
        var rotate2DToPoint = function (point, origin, angle) {
            var x = point[0] - origin[0],
                y = point[1] - origin[1],
                rotated = rotate2DToOrigin([x, y], angle);

            return [
                rotated[0] + origin[0],
                rotated[1] + origin[1]
            ];
        };

        var isAxesEqual = function (axis1, axis2) {
            return (
                axis1[0] === axis2[0] &&
                axis1[1] === axis2[1]
            );
        };

        var getAxesFromPolygon = function (polygon) {
            var points,
                axes = polygon.axes;

            if (!isArray(axes)) {
                axes = [];
                points = points = polygon.concat([polygon[0]]);
                points.reduce(
                    function findAxis(p1, p2) {
                        var normals = getNormals(p1, p2),
                            axis = normals[0]; // Use the left normal as axis.

                        // Check that the axis is unique.
                        if (!find(axes, function (existing) {
                            return isAxesEqual(existing, axis);
                        })) {
                            axes.push(axis);
                        }

                        // Return p2 to be used as p1 in next iteration.
                        return p2;
                    }
                );
                polygon.axes = axes;
            }
            return axes;
        };

        var getAxes = function (polygon1, polygon2) {
            // Get the axis from both polygons.
            var axes1 = getAxesFromPolygon(polygon1),
                axes2 = getAxesFromPolygon(polygon2);

            return axes1.concat(axes2);
        };

        var getPolygon = function (x, y, width, height, rotation) {
            var origin = [x, y],
                left = x - (width / 2),
                right = x + (width / 2),
                top = y - (height / 2),
                bottom = y + (height / 2),
                polygon = [
                    [left, top],
                    [right, top],
                    [right, bottom],
                    [left, bottom]
                ];

            return polygon.map(function (point) {
                return rotate2DToPoint(point, origin, -rotation);
            });
        };

        var getBoundingBoxFromPolygon = function (points) {
            return points.reduce(function (obj, point) {
                var x = point[0],
                    y = point[1];

                obj.left = Math.min(x, obj.left);
                obj.right = Math.max(x, obj.right);
                obj.bottom = Math.max(y, obj.bottom);
                obj.top = Math.min(y, obj.top);
                return obj;
            }, {
                left: Number.MAX_VALUE,
                right: -Number.MAX_VALUE,
                bottom: -Number.MAX_VALUE,
                top: Number.MAX_VALUE
            });
        };

        var isPolygonsOverlappingOnAxis = function (axis, polygon1, polygon2) {
            var projection1 = project(polygon1, axis),
                projection2 = project(polygon2, axis),
                isOverlapping = !(
                    projection2.min > projection1.max ||
                    projection2.max < projection1.min
                );

            return !isOverlapping;
        };

        /**
         * Checks wether two convex polygons are colliding by using the Separating Axis
         * Theorem.
         *
         * @private
         * @function isPolygonsColliding
         *
         * @param {Array<Array<number,number>>} polygon1
         *        First polygon.
         *
         * @param {Array<Array<number,number>>} polygon2
         *        Second polygon.
         *
         * @return {boolean}
         *         Returns true if they are colliding, otherwise false.
         */
        var isPolygonsColliding = function isPolygonsColliding(polygon1, polygon2) {
            var axes = getAxes(polygon1, polygon2),
                overlappingOnAllAxes = !find(axes, function (axis) {
                    return isPolygonsOverlappingOnAxis(axis, polygon1, polygon2);
                });

            return overlappingOnAllAxes;
        };

        var movePolygon = function (deltaX, deltaY, polygon) {
            return polygon.map(function (point) {
                return [
                    point[0] + deltaX,
                    point[1] + deltaY
                ];
            });
        };

        var collision = {
            getBoundingBoxFromPolygon: getBoundingBoxFromPolygon,
            getPolygon: getPolygon,
            isPolygonsColliding: isPolygonsColliding,
            movePolygon: movePolygon,
            rotate2DToOrigin: rotate2DToOrigin,
            rotate2DToPoint: rotate2DToPoint
        };


        return collision;
    });
    _registerModule(_modules, 'modules/wordcloud.src.js', [_modules['parts/Globals.js'], _modules['mixins/draw-point.js'], _modules['mixins/polygon.js']], function (H, drawPoint, polygon) {
        /* *
         * Experimental Highcharts module which enables visualization of a word cloud.
         *
         * (c) 2016-2019 Highsoft AS
         *
         * Authors: Jon Arild Nygard
         *
         * License: www.highcharts.com/license
         */



        var extend = H.extend,
            isArray = H.isArray,
            isNumber = H.isNumber,
            isObject = H.isObject,
            merge = H.merge,
            noop = H.noop,
            find = H.find,
            getBoundingBoxFromPolygon = polygon.getBoundingBoxFromPolygon,
            getPolygon = polygon.getPolygon,
            isPolygonsColliding = polygon.isPolygonsColliding,
            movePolygon = polygon.movePolygon,
            Series = H.Series;

        /**
         * Detects if there is a collision between two rectangles.
         *
         * @private
         * @function isRectanglesIntersecting
         *
         * @param {object} r1
         *        First rectangle.
         *
         * @param {object} r2
         *        Second rectangle.
         *
         * @return {boolean}
         *         Returns true if the rectangles overlap.
         */
        function isRectanglesIntersecting(r1, r2) {
            return !(
                r2.left > r1.right ||
                r2.right < r1.left ||
                r2.top > r1.bottom ||
                r2.bottom < r1.top
            );
        }

        /**
         * Detects if a word collides with any previously placed words.
         *
         * @private
         * @function intersectsAnyWord
         *
         * @param {Highcharts.Point} point
         *        Point which the word is connected to.
         *
         * @param {Array<Highcharts.Point>} points
         *        Previously placed points to check against.
         *
         * @return {boolean}
         *         Returns true if there is collision.
         */
        function intersectsAnyWord(point, points) {
            var intersects = false,
                rect = point.rect,
                polygon = point.polygon,
                lastCollidedWith = point.lastCollidedWith,
                isIntersecting = function (p) {
                    var result = isRectanglesIntersecting(rect, p.rect);

                    if (result && (point.rotation % 90 || p.roation % 90)) {
                        result = isPolygonsColliding(
                            polygon,
                            p.polygon
                        );
                    }
                    return result;
                };

            // If the point has already intersected a different point, chances are they
            // are still intersecting. So as an enhancement we check this first.
            if (lastCollidedWith) {
                intersects = isIntersecting(lastCollidedWith);
                // If they no longer intersects, remove the cache from the point.
                if (!intersects) {
                    delete point.lastCollidedWith;
                }
            }

            // If not already found, then check if we can find a point that is
            // intersecting.
            if (!intersects) {
                intersects = !!find(points, function (p) {
                    var result = isIntersecting(p);

                    if (result) {
                        point.lastCollidedWith = p;
                    }
                    return result;
                });
            }
            return intersects;
        }

        /**
         * Gives a set of cordinates for an Archimedian Spiral.
         *
         * @private
         * @function archimedeanSpiral
         *
         * @param {number} attempt
         *        How far along the spiral we have traversed.
         *
         * @param {object} params
         *        Additional parameters.
         *
         * @param {object} params.field
         *        Size of field.
         *
         * @return {boolean|object}
         *         Resulting coordinates, x and y. False if the word should be dropped
         *         from the visualization.
         */
        function archimedeanSpiral(attempt, params) {
            var field = params.field,
                result = false,
                maxDelta = (field.width * field.width) + (field.height * field.height),
                t = attempt * 0.8; // 0.2 * 4 = 0.8. Enlarging the spiral.

            // Emergency brake. TODO make spiralling logic more foolproof.
            if (attempt <= 10000) {
                result = {
                    x: t * Math.cos(t),
                    y: t * Math.sin(t)
                };
                if (!(Math.min(Math.abs(result.x), Math.abs(result.y)) < maxDelta)) {
                    result = false;
                }
            }
            return result;
        }

        /**
         * Gives a set of cordinates for an rectangular spiral.
         *
         * @private
         * @function squareSpiral
         *
         * @param {number} attempt
         *        How far along the spiral we have traversed.
         *
         * @param {object} params
         *        Additional parameters.
         *
         * @return {boolean|object}
         *         Resulting coordinates, x and y. False if the word should be dropped
         *         from the visualization.
         */
        function squareSpiral(attempt) {
            var a = attempt * 4,
                k = Math.ceil((Math.sqrt(a) - 1) / 2),
                t = 2 * k + 1,
                m = Math.pow(t, 2),
                isBoolean = function (x) {
                    return typeof x === 'boolean';
                },
                result = false;

            t -= 1;
            if (attempt <= 10000) {
                if (isBoolean(result) && a >= m - t) {
                    result = {
                        x: k - (m - a),
                        y: -k
                    };
                }
                m -= t;
                if (isBoolean(result) && a >= m - t) {
                    result = {
                        x: -k,
                        y: -k + (m - a)
                    };
                }

                m -= t;
                if (isBoolean(result)) {
                    if (a >= m - t) {
                        result = {
                            x: -k + (m - a),
                            y: k
                        };
                    } else {
                        result = {
                            x: k,
                            y: k - (m - a - t)
                        };
                    }
                }
                result.x *= 5;
                result.y *= 5;
            }
            return result;
        }

        /**
         * Gives a set of cordinates for an rectangular spiral.
         *
         * @private
         * @function rectangularSpiral
         *
         * @param {number} attempt
         *        How far along the spiral we have traversed.
         *
         * @param {object} params
         *        Additional parameters.
         *
         * @return {boolean|object}
         *         Resulting coordinates, x and y. False if the word should be dropped
         *         from the visualization.
         */
        function rectangularSpiral(attempt, params) {
            var result = squareSpiral(attempt, params),
                field = params.field;

            if (result) {
                result.x *= field.ratioX;
                result.y *= field.ratioY;
            }
            return result;
        }

        /**
         * @private
         * @function getRandomPosition
         *
         * @param {number} size
         *
         * @return {number}
         */
        function getRandomPosition(size) {
            return Math.round((size * (Math.random() + 0.5)) / 2);
        }

        /**
         * Calculates the proper scale to fit the cloud inside the plotting area.
         *
         * @private
         * @function getScale
         *
         * @param {number} targetWidth
         *        Width of target area.
         *
         * @param {number} targetHeight
         *        Height of target area.
         *
         * @param {object} field
         *        The playing field.
         *
         * @param {Highcharts.Series} series
         *        Series object.
         *
         * @return {number}
         *         Returns the value to scale the playing field up to the size of the
         *         target area.
         */
        function getScale(targetWidth, targetHeight, field) {
            var height = Math.max(Math.abs(field.top), Math.abs(field.bottom)) * 2,
                width = Math.max(Math.abs(field.left), Math.abs(field.right)) * 2,
                scaleX = width > 0 ? 1 / width * targetWidth : 1,
                scaleY = height > 0 ? 1 / height * targetHeight : 1;

            return Math.min(scaleX, scaleY);
        }

        /**
         * Calculates what is called the playing field. The field is the area which all
         * the words are allowed to be positioned within. The area is proportioned to
         * match the target aspect ratio.
         *
         * @private
         * @function getPlayingField
         *
         * @param {number} targetWidth
         *        Width of the target area.
         *
         * @param {number} targetHeight
         *        Height of the target area.
         *
         * @param {Array<Highcharts.Point>} data
         *        Array of points.
         *
         * @param {object} data.dimensions
         *        The height and width of the word.
         *
         * @return {object}
         *         The width and height of the playing field.
         */
        function getPlayingField(
            targetWidth,
            targetHeight,
            data
        ) {
            var info = data.reduce(function (obj, point) {
                    var dimensions = point.dimensions,
                        x = Math.max(dimensions.width, dimensions.height);

                    // Find largest height.
                    obj.maxHeight = Math.max(obj.maxHeight, dimensions.height);
                    // Find largest width.
                    obj.maxWidth = Math.max(obj.maxWidth, dimensions.width);
                    // Sum up the total maximum area of all the words.
                    obj.area += x * x;
                    return obj;
                }, {
                    maxHeight: 0,
                    maxWidth: 0,
                    area: 0
                }),
                /**
                 * Use largest width, largest height, or root of total area to give size
                 * to the playing field.
                 */
                x = Math.max(
                    info.maxHeight, // Have enough space for the tallest word
                    info.maxWidth, // Have enough space for the broadest word
                    // Adjust 15% to account for close packing of words
                    Math.sqrt(info.area) * 0.85
                ),
                ratioX = targetWidth > targetHeight ? targetWidth / targetHeight : 1,
                ratioY = targetHeight > targetWidth ? targetHeight / targetWidth : 1;

            return {
                width: x * ratioX,
                height: x * ratioY,
                ratioX: ratioX,
                ratioY: ratioY
            };
        }


        /**
         * Calculates a number of degrees to rotate, based upon a number of orientations
         * within a range from-to.
         *
         * @private
         * @function getRotation
         *
         * @param {number} orientations
         *        Number of orientations.
         *
         * @param {number} index
         *        Index of point, used to decide orientation.
         *
         * @param {number} from
         *        The smallest degree of rotation.
         *
         * @param {number} to
         *        The largest degree of rotation.
         *
         * @return {boolean|number}
         *         Returns the resulting rotation for the word. Returns false if invalid
         *         input parameters.
         */
        function getRotation(orientations, index, from, to) {
            var result = false, // Default to false
                range,
                intervals,
                orientation;

            // Check if we have valid input parameters.
            if (
                isNumber(orientations) &&
                isNumber(index) &&
                isNumber(from) &&
                isNumber(to) &&
                orientations > -1 &&
                index > -1 &&
                to > from
            ) {
                range = to - from;
                intervals = range / (orientations - 1);
                orientation = index % orientations;
                result = from + (orientation * intervals);
            }
            return result;
        }

        /**
         * Calculates the spiral positions and store them in scope for quick access.
         *
         * @private
         * @function getSpiral
         *
         * @param {Function} fn
         *        The spiral function.
         *
         * @param {object} params
         *        Additional parameters for the spiral.
         *
         * @return {Function}
         *         Function with access to spiral positions.
         */
        function getSpiral(fn, params) {
            var length = 10000,
                i,
                arr = [];

            for (i = 1; i < length; i++) {
                arr.push(fn(i, params));
            }

            return function (attempt) {
                return attempt <= length ? arr[attempt - 1] : false;
            };
        }

        /**
         * Detects if a word is placed outside the playing field.
         *
         * @private
         * @function outsidePlayingField
         *
         * @param {Highcharts.Point} point
         *        Point which the word is connected to.
         *
         * @param {object} field
         *        The width and height of the playing field.
         *
         * @return {boolean}
         *         Returns true if the word is placed outside the field.
         */
        function outsidePlayingField(rect, field) {
            var playingField = {
                left: -(field.width / 2),
                right: field.width / 2,
                top: -(field.height / 2),
                bottom: field.height / 2
            };

            return !(
                playingField.left < rect.left &&
                playingField.right > rect.right &&
                playingField.top < rect.top &&
                playingField.bottom > rect.bottom
            );
        }

        /**
         * Check if a point intersects with previously placed words, or if it goes
         * outside the field boundaries. If a collision, then try to adjusts the
         * position.
         *
         * @private
         * @function intersectionTesting
         *
         * @param {Highcharts.Point} point
         *        Point to test for intersections.
         *
         * @param {object} options
         *        Options object.
         *
         * @return {boolean|object}
         *         Returns an object with how much to correct the positions. Returns
         *         false if the word should not be placed at all.
         */
        function intersectionTesting(point, options) {
            var placed = options.placed,
                field = options.field,
                rectangle = options.rectangle,
                polygon = options.polygon,
                spiral = options.spiral,
                attempt = 1,
                delta = {
                    x: 0,
                    y: 0
                },
                // Make a copy to update values during intersection testing.
                rect = point.rect = extend({}, rectangle);

            point.polygon = polygon;
            point.rotation = options.rotation;

            /* while w intersects any previously placed words:
                 do {
                   move w a little bit along a spiral path
                 } while any part of w is outside the playing field and
                         the spiral radius is still smallish */
            while (
                delta !== false &&
                (
                    intersectsAnyWord(point, placed) ||
                    outsidePlayingField(rect, field)
                )
            ) {
                delta = spiral(attempt);
                if (isObject(delta)) {
                    // Update the DOMRect with new positions.
                    rect.left = rectangle.left + delta.x;
                    rect.right = rectangle.right + delta.x;
                    rect.top = rectangle.top + delta.y;
                    rect.bottom = rectangle.bottom + delta.y;
                    point.polygon = movePolygon(delta.x, delta.y, polygon);
                }
                attempt++;
            }
            return delta;
        }

        /**
         * Extends the playing field to have enough space to fit a given word.
         *
         * @private
         * @function extendPlayingField
         *
         * @param {object} field
         *        The width, height and ratios of a playing field.
         *
         * @param {object} rectangle
         *        The bounding box of the word to add space for.
         *
         * @return {object}
         *         Returns the extended playing field with updated height and width.
         */
        function extendPlayingField(field, rectangle) {
            var height, width, ratioX, ratioY, x, extendWidth, extendHeight, result;

            if (isObject(field) && isObject(rectangle)) {
                height = (rectangle.bottom - rectangle.top);
                width = (rectangle.right - rectangle.left);
                ratioX = field.ratioX;
                ratioY = field.ratioY;

                // Use the same variable to extend both the height and width.
                x = ((width * ratioX) > (height * ratioY)) ? width : height;

                // Multiply variable with ratios to preserve aspect ratio.
                extendWidth = x * ratioX;
                extendHeight = x * ratioY;

                // Calculate the size of the new field after adding space for the word.
                result = merge(field, {
                    // Add space on the left and right.
                    width: field.width + (extendWidth * 2),
                    // Add space on the top and bottom.
                    height: field.height + (extendHeight * 2)
                });
            } else {
                result = field;
            }

            // Return the new extended field.
            return result;
        }

        /**
         * If a rectangle is outside a give field, then the boundaries of the field is
         * adjusted accordingly. Modifies the field object which is passed as the first
         * parameter.
         *
         * @private
         * @function updateFieldBoundaries
         *
         * @param {object} field
         *        The bounding box of a playing field.
         *
         * @param {object} placement
         *        The bounding box for a placed point.
         *
         * @return {object}
         *         Returns a modified field object.
         */
        function updateFieldBoundaries(field, rectangle) {
            // TODO improve type checking.
            if (!isNumber(field.left) || field.left > rectangle.left) {
                field.left = rectangle.left;
            }
            if (!isNumber(field.right) || field.right < rectangle.right) {
                field.right = rectangle.right;
            }
            if (!isNumber(field.top) || field.top > rectangle.top) {
                field.top = rectangle.top;
            }
            if (!isNumber(field.bottom) || field.bottom < rectangle.bottom) {
                field.bottom = rectangle.bottom;
            }
            return field;
        }

        /**
         * A word cloud is a visualization of a set of words, where the size and
         * placement of a word is determined by how it is weighted.
         *
         * @sample highcharts/demo/wordcloud
         *         Word Cloud chart
         *
         * @extends      plotOptions.column
         * @excluding    allAreas, boostThreshold, clip, colorAxis, compare,
         *               compareBase, crisp, cropTreshold, dataGrouping, dataLabels,
         *               depth, edgeColor, findNearestPointBy, getExtremesFromAll,
         *               grouping, groupPadding, groupZPadding, joinBy, maxPointWidth,
         *               minPointLength, navigatorOptions, negativeColor, pointInterval,
         *               pointIntervalUnit, pointPadding, pointPlacement, pointRange,
         *               pointStart, pointWidth, pointStart, pointWidth, shadow,
         *               showCheckbox, showInNavigator, softThreshold, stacking,
         *               threshold, zoneAxis, zones
         * @product      highcharts
         * @since        6.0.0
         * @optionparent plotOptions.wordcloud
         */
        var wordCloudOptions = {
            /**
             * If there is no space for a word on the playing field, then this option
             * will allow the playing field to be extended to fit the word. If false
             * then the word will be dropped from the visualization.
             *
             * NB! This option is currently not decided to be published in the API, and
             * is therefore marked as private.
             *
             * @private
             */
            allowExtendPlayingField: true,
            animation: {
                duration: 500
            },
            borderWidth: 0,
            clip: false, // Something goes wrong with clip. // @todo fix this
            colorByPoint: true,
            /**
             * A threshold determining the minimum font size that can be applied to a
             * word.
             */
            minFontSize: 1,
            /**
             * The word with the largest weight will have a font size equal to this
             * value. The font size of a word is the ratio between its weight and the
             * largest occuring weight, multiplied with the value of maxFontSize.
             */
            maxFontSize: 25,
            /**
             * This option decides which algorithm is used for placement, and rotation
             * of a word. The choice of algorith is therefore a crucial part of the
             * resulting layout of the wordcloud. It is possible for users to add their
             * own custom placement strategies for use in word cloud. Read more about it
             * in our
             * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-placement-strategies)
             *
             * @validvalue: ["center", "random"]
             */
            placementStrategy: 'center',
            /**
             * Rotation options for the words in the wordcloud.
             *
             * @sample highcharts/plotoptions/wordcloud-rotation
             *         Word cloud with rotation
             */
            rotation: {
                /**
                 * The smallest degree of rotation for a word.
                 */
                from: 0,
                /**
                 * The number of possible orientations for a word, within the range of
                 * `rotation.from` and `rotation.to`.
                 */
                orientations: 2,
                /**
                 * The largest degree of rotation for a word.
                 */
                to: 90
            },
            showInLegend: false,
            /**
             * Spiral used for placing a word after the initial position experienced a
             * collision with either another word or the borders.
             * It is possible for users to add their own custom spiralling algorithms
             * for use in word cloud. Read more about it in our
             * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-spiralling-algorithm)
             *
             * @validvalue: ["archimedean", "rectangular", "square"]
             */
            spiral: 'rectangular',
            /**
             * CSS styles for the words.
             *
             * @type    {Highcharts.CSSObject}
             * @default {"fontFamily":"sans-serif", "fontWeight": "900"}
             */
            style: {
                /** @ignore-option */
                fontFamily: 'sans-serif',
                /** @ignore-option */
                fontWeight: '900'
            },
            tooltip: {
                followPointer: true,
                pointFormat: '<span style="color:{point.color}">\u25CF</span> {series.name}: <b>{point.weight}</b><br/>'
            }
        };

        // Properties of the WordCloud series.
        var wordCloudSeries = {
            animate: Series.prototype.animate,
            animateDrilldown: noop,
            animateDrillupFrom: noop,
            bindAxes: function () {
                var wordcloudAxis = {
                    endOnTick: false,
                    gridLineWidth: 0,
                    lineWidth: 0,
                    maxPadding: 0,
                    startOnTick: false,
                    title: null,
                    tickPositions: []
                };

                Series.prototype.bindAxes.call(this);
                extend(this.yAxis.options, wordcloudAxis);
                extend(this.xAxis.options, wordcloudAxis);
            },

            pointAttribs: function (point, state) {
                var attribs = H.seriesTypes.column.prototype
                    .pointAttribs.call(this, point, state);

                delete attribs.stroke;
                delete attribs['stroke-width'];

                return attribs;

            },

            /**
             * Calculates the fontSize of a word based on its weight.
             *
             * @private
             * @function Highcharts.Series#deriveFontSize
             *
             * @param {number} [relativeWeight=0]
             *        The weight of the word, on a scale 0-1.
             *
             * @param {number} [maxFontSize=1]
             *        The maximum font size of a word.
             *
             * @param {number} [minFontSize=1]
             *        The minimum font size of a word.
             *
             * @return {number}
             *         Returns the resulting fontSize of a word. If minFontSize is
             *         larger then maxFontSize the result will equal minFontSize.
             */
            deriveFontSize: function deriveFontSize(
                relativeWeight,
                maxFontSize,
                minFontSize
            ) {
                var weight = isNumber(relativeWeight) ? relativeWeight : 0,
                    max = isNumber(maxFontSize) ? maxFontSize : 1,
                    min = isNumber(minFontSize) ? minFontSize : 1;

                return Math.floor(Math.max(min, weight * max));
            },
            drawPoints: function () {
                var series = this,
                    hasRendered = series.hasRendered,
                    xAxis = series.xAxis,
                    yAxis = series.yAxis,
                    chart = series.chart,
                    group = series.group,
                    options = series.options,
                    animation = options.animation,
                    allowExtendPlayingField = options.allowExtendPlayingField,
                    renderer = chart.renderer,
                    testElement = renderer.text().add(group),
                    placed = [],
                    placementStrategy = series.placementStrategy[
                        options.placementStrategy
                    ],
                    spiral,
                    rotation = options.rotation,
                    scale,
                    weights = series.points
                        .map(function (p) {
                            return p.weight;
                        }),
                    maxWeight = Math.max.apply(null, weights),
                    data = series.points
                        .sort(function (a, b) {
                            return b.weight - a.weight; // Sort descending
                        }),
                    field;

                // Get the dimensions for each word.
                // Used in calculating the playing field.
                data.forEach(function (point) {
                    var relativeWeight = 1 / maxWeight * point.weight,
                        fontSize = series.deriveFontSize(
                            relativeWeight,
                            options.maxFontSize,
                            options.minFontSize
                        ),
                        css = extend({
                            fontSize: fontSize + 'px'
                        }, options.style),
                        bBox;

                    testElement.css(css).attr({
                        x: 0,
                        y: 0,
                        text: point.name
                    });
                    bBox = testElement.getBBox(true);
                    point.dimensions = {
                        height: bBox.height,
                        width: bBox.width
                    };
                });

                // Calculate the playing field.
                field = getPlayingField(xAxis.len, yAxis.len, data);
                spiral = getSpiral(series.spirals[options.spiral], {
                    field: field
                });
                // Draw all the points.
                data.forEach(function (point) {
                    var relativeWeight = 1 / maxWeight * point.weight,
                        fontSize = series.deriveFontSize(
                            relativeWeight,
                            options.maxFontSize,
                            options.minFontSize
                        ),
                        css = extend({
                            fontSize: fontSize + 'px'
                        }, options.style),
                        placement = placementStrategy(point, {
                            data: data,
                            field: field,
                            placed: placed,
                            rotation: rotation
                        }),
                        attr = extend(
                            series.pointAttribs(point, point.selected && 'select'),
                            {
                                align: 'center',
                                'alignment-baseline': 'middle',
                                x: placement.x,
                                y: placement.y,
                                text: point.name,
                                rotation: placement.rotation
                            }
                        ),
                        polygon = getPolygon(
                            placement.x,
                            placement.y,
                            point.dimensions.width,
                            point.dimensions.height,
                            placement.rotation
                        ),
                        rectangle = getBoundingBoxFromPolygon(polygon),
                        delta = intersectionTesting(point, {
                            rectangle: rectangle,
                            polygon: polygon,
                            field: field,
                            placed: placed,
                            spiral: spiral,
                            rotation: placement.rotation
                        }),
                        animate;

                    // If there is no space for the word, extend the playing field.
                    if (!delta && allowExtendPlayingField) {
                        // Extend the playing field to fit the word.
                        field = extendPlayingField(field, rectangle);

                        // Run intersection testing one more time to place the word.
                        delta = intersectionTesting(point, {
                            rectangle: rectangle,
                            polygon: polygon,
                            field: field,
                            placed: placed,
                            spiral: spiral,
                            rotation: placement.rotation
                        });
                    }
                    // Check if point was placed, if so delete it, otherwise place it on
                    // the correct positions.
                    if (isObject(delta)) {
                        attr.x += delta.x;
                        attr.y += delta.y;
                        rectangle.left += delta.x;
                        rectangle.right += delta.x;
                        rectangle.top += delta.y;
                        rectangle.bottom += delta.y;
                        field = updateFieldBoundaries(field, rectangle);
                        placed.push(point);
                        point.isNull = false;
                    } else {
                        point.isNull = true;
                    }

                    if (animation) {
                        // Animate to new positions
                        animate = {
                            x: attr.x,
                            y: attr.y
                        };
                        // Animate from center of chart
                        if (!hasRendered) {
                            attr.x = 0;
                            attr.y = 0;
                        // or animate from previous position
                        } else {
                            delete attr.x;
                            delete attr.y;
                        }
                    }

                    point.draw({
                        animatableAttribs: animate,
                        attribs: attr,
                        css: css,
                        group: group,
                        renderer: renderer,
                        shapeArgs: undefined,
                        shapeType: 'text'
                    });
                });

                // Destroy the element after use.
                testElement = testElement.destroy();

                // Scale the series group to fit within the plotArea.
                scale = getScale(xAxis.len, yAxis.len, field);
                series.group.attr({
                    scaleX: scale,
                    scaleY: scale
                });
            },
            hasData: function () {
                var series = this;

                return (
                    isObject(series) &&
                    series.visible === true &&
                    isArray(series.points) &&
                    series.points.length > 0
                );
            },
            // Strategies used for deciding rotation and initial position of a word. To
            // implement a custom strategy, have a look at the function random for
            // example.
            placementStrategy: {
                random: function (point, options) {
                    var field = options.field,
                        r = options.rotation;

                    return {
                        x: getRandomPosition(field.width) - (field.width / 2),
                        y: getRandomPosition(field.height) - (field.height / 2),
                        rotation: getRotation(r.orientations, point.index, r.from, r.to)
                    };
                },
                center: function (point, options) {
                    var r = options.rotation;

                    return {
                        x: 0,
                        y: 0,
                        rotation: getRotation(r.orientations, point.index, r.from, r.to)
                    };
                }
            },
            pointArrayMap: ['weight'],
            // Spirals used for placing a word after the initial position experienced a
            // collision with either another word or the borders. To implement a custom
            // spiral, look at the function archimedeanSpiral for example.
            spirals: {
                'archimedean': archimedeanSpiral,
                'rectangular': rectangularSpiral,
                'square': squareSpiral
            },
            utils: {
                extendPlayingField: extendPlayingField,
                getRotation: getRotation,
                isPolygonsColliding: isPolygonsColliding,
                rotate2DToOrigin: polygon.rotate2DToOrigin,
                rotate2DToPoint: polygon.rotate2DToPoint
            },
            getPlotBox: function () {
                var series = this,
                    chart = series.chart,
                    inverted = chart.inverted,
                    // Swap axes for inverted (#2339)
                    xAxis = series[(inverted ? 'yAxis' : 'xAxis')],
                    yAxis = series[(inverted ? 'xAxis' : 'yAxis')],
                    width = xAxis ? xAxis.len : chart.plotWidth,
                    height = yAxis ? yAxis.len : chart.plotHeight,
                    x = xAxis ? xAxis.left : chart.plotLeft,
                    y = yAxis ? yAxis.top : chart.plotTop;

                return {
                    translateX: x + (width / 2),
                    translateY: y + (height / 2),
                    scaleX: 1, // #1623
                    scaleY: 1
                };
            }
        };

        // Properties of the Sunburst series.
        var wordCloudPoint = {
            draw: drawPoint,
            shouldDraw: function shouldDraw() {
                var point = this;

                return !point.isNull;
            },
            isValid: function isValid() {
                return true;
            },
            weight: 1
        };

        /**
         * A `wordcloud` series. If the [type](#series.wordcloud.type) option is not
         * specified, it is inherited from [chart.type](#chart.type).
         *
         * @extends   series,plotOptions.wordcloud
         * @product   highcharts
         * @apioption series.wordcloud
         */

        /**
         * An array of data points for the series. For the `wordcloud` series type,
         * points can be given in the following ways:
         *
         * 1. An array of arrays with 2 values. In this case, the values correspond to
         *    `name,weight`.
         *    ```js
         *    data: [
         *        ['Lorem', 4],
         *        ['Ipsum', 1]
         *    ]
         *    ```
         *
         * 2. An array of objects with named values. The following snippet shows only a
         *    few settings, see the complete options set below. If the total number of
         *    data points exceeds the series'
         *    [turboThreshold](#series.arearange.turboThreshold), this option is not
         *    available.
         *    ```js
         *    data: [{
         *        name: "Lorem",
         *        weight: 4
         *    }, {
         *        name: "Ipsum",
         *        weight: 1
         *    }]
         *    ```
         *
         * @type      {Array<Array<string,number>|*>}
         * @extends   series.line.data
         * @excluding drilldown, marker, x, y
         * @product   highcharts
         * @apioption series.wordcloud.data
         */

        /**
         * The name decides the text for a word.
         *
         * @type      {string}
         * @since     6.0.0
         * @product   highcharts
         * @apioption series.sunburst.data.name
         */

        /**
         * The weighting of a word. The weight decides the relative size of a word
         * compared to the rest of the collection.
         *
         * @type      {number}
         * @since     6.0.0
         * @product   highcharts
         * @apioption series.sunburst.data.weight
         */

        /**
         * @private
         * @class
         * @name Highcharts.seriesTypes.wordcloud
         *
         * @augments Highcharts.Series
         */
        H.seriesType(
            'wordcloud',
            'column',
            wordCloudOptions,
            wordCloudSeries,
            wordCloudPoint
        );

    });
    _registerModule(_modules, 'masters/modules/wordcloud.src.js', [], function () {


    });
}));

Anon7 - 2022
AnonSec Team