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Current File : /proc/11585/root/var/www/html/ppaobm/backend/web/assets/16c36a2e/modules/networkgraph.src.js
/**
 * @license  Highcharts JS v7.1.1 (2019-04-09)
 *
 * Force directed graph module
 *
 * (c) 2010-2019 Torstein Honsi
 *
 * License: www.highcharts.com/license
 */
'use strict';
(function (factory) {
    if (typeof module === 'object' && module.exports) {
        factory['default'] = factory;
        module.exports = factory;
    } else if (typeof define === 'function' && define.amd) {
        define('highcharts/modules/networkgraph', ['highcharts'], function (Highcharts) {
            factory(Highcharts);
            factory.Highcharts = Highcharts;
            return factory;
        });
    } else {
        factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
    }
}(function (Highcharts) {
    var _modules = Highcharts ? Highcharts._modules : {};
    function _registerModule(obj, path, args, fn) {
        if (!obj.hasOwnProperty(path)) {
            obj[path] = fn.apply(null, args);
        }
    }
    _registerModule(_modules, 'mixins/nodes.js', [_modules['parts/Globals.js']], function (H) {

        var pick = H.pick,
            defined = H.defined,
            Point = H.Point;

        H.NodesMixin = {
            // Create a single node that holds information on incoming and outgoing
            // links.
            createNode: function (id) {

                function findById(nodes, id) {
                    return H.find(nodes, function (node) {
                        return node.id === id;
                    });
                }

                var node = findById(this.nodes, id),
                    PointClass = this.pointClass,
                    options;

                if (!node) {
                    options = this.options.nodes && findById(this.options.nodes, id);
                    node = (new PointClass()).init(
                        this,
                        H.extend({
                            className: 'highcharts-node',
                            isNode: true,
                            id: id,
                            y: 1 // Pass isNull test
                        }, options)
                    );
                    node.linksTo = [];
                    node.linksFrom = [];
                    node.formatPrefix = 'node';
                    node.name = node.name || node.options.id; // for use in formats
                    // Mass is used in networkgraph:
                    node.mass = pick(
                        // Node:
                        node.options.mass,
                        node.options.marker && node.options.marker.radius,
                        // Series:
                        this.options.marker && this.options.marker.radius,
                        // Default:
                        4
                    );

                    // Return the largest sum of either the incoming or outgoing links.
                    node.getSum = function () {
                        var sumTo = 0,
                            sumFrom = 0;

                        node.linksTo.forEach(function (link) {
                            sumTo += link.weight;
                        });
                        node.linksFrom.forEach(function (link) {
                            sumFrom += link.weight;
                        });
                        return Math.max(sumTo, sumFrom);
                    };
                    // Get the offset in weight values of a point/link.
                    node.offset = function (point, coll) {
                        var offset = 0;

                        for (var i = 0; i < node[coll].length; i++) {
                            if (node[coll][i] === point) {
                                return offset;
                            }
                            offset += node[coll][i].weight;
                        }
                    };

                    // Return true if the node has a shape, otherwise all links are
                    // outgoing.
                    node.hasShape = function () {
                        var outgoing = 0;

                        node.linksTo.forEach(function (link) {
                            if (link.outgoing) {
                                outgoing++;
                            }
                        });
                        return !node.linksTo.length || outgoing !== node.linksTo.length;
                    };

                    this.nodes.push(node);
                }
                return node;
            },

            // Extend generatePoints by adding the nodes, which are Point objects
            // but pushed to the this.nodes array.
            generatePoints: function () {
                var nodeLookup = {},
                    chart = this.chart;

                H.Series.prototype.generatePoints.call(this);

                if (!this.nodes) {
                    this.nodes = []; // List of Point-like node items
                }
                this.colorCounter = 0;

                // Reset links from previous run
                this.nodes.forEach(function (node) {
                    node.linksFrom.length = 0;
                    node.linksTo.length = 0;
                    node.level = undefined;
                });

                // Create the node list and set up links
                this.points.forEach(function (point) {
                    if (defined(point.from)) {
                        if (!nodeLookup[point.from]) {
                            nodeLookup[point.from] = this.createNode(point.from);
                        }
                        nodeLookup[point.from].linksFrom.push(point);
                        point.fromNode = nodeLookup[point.from];

                        // Point color defaults to the fromNode's color
                        if (chart.styledMode) {
                            point.colorIndex = pick(
                                point.options.colorIndex,
                                nodeLookup[point.from].colorIndex
                            );
                        } else {
                            point.color =
                                point.options.color || nodeLookup[point.from].color;
                        }

                    }
                    if (defined(point.to)) {
                        if (!nodeLookup[point.to]) {
                            nodeLookup[point.to] = this.createNode(point.to);
                        }
                        nodeLookup[point.to].linksTo.push(point);
                        point.toNode = nodeLookup[point.to];
                    }

                    point.name = point.name || point.id; // for use in formats
                }, this);

                // Store lookup table for later use
                this.nodeLookup = nodeLookup;
            },

            // Destroy all nodes on setting new data
            setData: function () {
                if (this.nodes) {
                    this.nodes.forEach(function (node) {
                        node.destroy();
                    });
                    this.nodes.length = 0;
                }
                H.Series.prototype.setData.apply(this, arguments);
            },

            // Destroy alll nodes and links
            destroy: function () {
                // Nodes must also be destroyed (#8682, #9300)
                this.data = [].concat(this.points || [], this.nodes);

                return H.Series.prototype.destroy.apply(this, arguments);
            },

            // When hovering node, highlight all connected links. When hovering a link,
            // highlight all connected nodes.
            setNodeState: function () {
                var args = arguments,
                    others = this.isNode ? this.linksTo.concat(this.linksFrom) :
                        [this.fromNode, this.toNode];

                others.forEach(function (linkOrNode) {
                    Point.prototype.setState.apply(linkOrNode, args);

                    if (!linkOrNode.isNode) {
                        if (linkOrNode.fromNode.graphic) {
                            Point.prototype.setState.apply(linkOrNode.fromNode, args);
                        }
                        if (linkOrNode.toNode.graphic) {
                            Point.prototype.setState.apply(linkOrNode.toNode, args);
                        }
                    }
                });

                Point.prototype.setState.apply(this, args);
            }
        };

    });
    _registerModule(_modules, 'modules/networkgraph/integrations.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         * Networkgraph series
         *
         * (c) 2010-2019 Paweł Fus
         *
         * License: www.highcharts.com/license
         */


        H.networkgraphIntegrations = {
            verlet: {
                /**
                 * Attractive force funtion. Can be replaced by API's
                 * `layoutAlgorithm.attractiveForce`
                 *
                 * @private
                 *
                 * @param {number} d current distance between two nodes
                 * @param {number} k expected distance between two nodes
                 *
                 * @return {number} force
                 */
                attractiveForceFunction: function (d, k) {
                    // Used in API:
                    return (k - d) / d;
                },
                /**
                 * Repulsive force funtion. Can be replaced by API's
                 * `layoutAlgorithm.repulsiveForce`
                 *
                 * @private
                 *
                 * @param {number} d current distance between two nodes
                 * @param {number} k expected distance between two nodes
                 *
                 * @return {number} force
                 */
                repulsiveForceFunction: function (d, k) {
                    // Used in API:
                    return (k - d) / d * (k > d ? 1 : 0); // Force only for close nodes
                },
                /**
                 * Barycenter force. Calculate and applys barycenter forces on the
                 * nodes. Making them closer to the center of their barycenter point.
                 *
                 * In Verlet integration, force is applied on a node immidatelly to it's
                 * `plotX` and `plotY` position.
                 *
                 * @private
                 *
                 * @return {void}
                 */
                barycenter: function () {
                    var gravitationalConstant = this.options.gravitationalConstant,
                        xFactor = this.barycenter.xFactor,
                        yFactor = this.barycenter.yFactor;

                    // To consider:
                    xFactor = (xFactor - (this.box.left + this.box.width) / 2) *
                        gravitationalConstant;
                    yFactor = (yFactor - (this.box.top + this.box.height) / 2) *
                        gravitationalConstant;

                    this.nodes.forEach(function (node) {
                        if (!node.fixedPosition) {
                            node.plotX -= xFactor / node.mass / node.degree;
                            node.plotY -= yFactor / node.mass / node.degree;
                        }
                    });
                },
                /**
                 * Repulsive force.
                 *
                 * In Verlet integration, force is applied on a node immidatelly to it's
                 * `plotX` and `plotY` position.
                 *
                 * @private
                 *
                 * @param {Highcharts.Point} node node that should be translated by
                 *                          force.
                 * @param {number} force force calcualated in `repulsiveForceFunction`
                 * @param {object} distance Distance between two nodes e.g. `{x, y}`
                 *
                 * @return {void}
                 */
                repulsive: function (node, force, distanceXY) {
                    var factor = force * this.diffTemperature / node.mass / node.degree;

                    if (!node.fixedPosition) {
                        node.plotX += distanceXY.x * factor;
                        node.plotY += distanceXY.y * factor;
                    }
                },
                /**
                 * Attractive force.
                 *
                 * In Verlet integration, force is applied on a node immidatelly to it's
                 * `plotX` and `plotY` position.
                 *
                 * @private
                 *
                 * @param {Highcharts.Point} link link that connects two nodes
                 * @param {number} force force calcualated in `repulsiveForceFunction`
                 * @param {object} distance Distance between two nodes e.g. `{x, y}`
                 *
                 * @return {void}
                 */
                attractive: function (link, force, distanceXY) {
                    var massFactor = link.getMass(),
                        translatedX = -distanceXY.x * force * this.diffTemperature,
                        translatedY = -distanceXY.y * force * this.diffTemperature;

                    if (!link.fromNode.fixedPosition) {
                        link.fromNode.plotX -= translatedX * massFactor.fromNode /
                            link.fromNode.degree;
                        link.fromNode.plotY -= translatedY * massFactor.fromNode /
                            link.fromNode.degree;
                    }
                    if (!link.toNode.fixedPosition) {
                        link.toNode.plotX += translatedX * massFactor.toNode /
                            link.toNode.degree;
                        link.toNode.plotY += translatedY * massFactor.toNode /
                            link.toNode.degree;
                    }
                },
                /**
                 * Integration method.
                 *
                 * In Verlet integration, forces are applied on node immidatelly to it's
                 * `plotX` and `plotY` position.
                 *
                 * Verlet without velocity:
                 *
                 *    x(n+1) = 2 * x(n) - x(n-1) + A(T) * deltaT ^ 2
                 *
                 * where:
                 *     - x(n+1) - new position
                 *     - x(n) - current position
                 *     - x(n-1) - previous position
                 *
                 * Assuming A(t) = 0 (no acceleration) and (deltaT = 1) we get:
                 *
                 *     x(n+1) = x(n) + (x(n) - x(n-1))
                 *
                 * where:
                 *     - (x(n) - x(n-1)) - position change
                 *
                 * TO DO:
                 * Consider Verlet with velocity to support additional
                 * forces. Or even Time-Corrected Verlet by Jonathan
                 * "lonesock" Dummer
                 *
                 * @private
                 *
                 * @param {object} layout layout object
                 * @param {Highcharts.Point} node node that should be translated
                 *
                 * @return {void}
                 */
                integrate: function (layout, node) {
                    var friction = -layout.options.friction,
                        maxSpeed = layout.options.maxSpeed,
                        prevX = node.prevX,
                        prevY = node.prevY,
                        // Apply friciton:
                        diffX = (node.plotX + node.dispX - prevX) * friction,
                        diffY = (node.plotY + node.dispY - prevY) * friction,
                        abs = Math.abs,
                        signX = abs(diffX) / (diffX || 1), // need to deal with 0
                        signY = abs(diffY) / (diffY || 1);

                    // Apply max speed:
                    diffX = signX * Math.min(maxSpeed, Math.abs(diffX));
                    diffY = signY * Math.min(maxSpeed, Math.abs(diffY));

                    // Store for the next iteration:
                    node.prevX = node.plotX + node.dispX;
                    node.prevY = node.plotY + node.dispY;

                    // Update positions:
                    node.plotX += diffX;
                    node.plotY += diffY;

                    node.temperature = layout.vectorLength({
                        x: diffX,
                        y: diffY
                    });
                },
                /**
                 * Estiamte the best possible distance between two nodes, making graph
                 * readable.
                 *
                 * @private
                 *
                 * @param {object} layout layout object
                 *
                 * @return {number}
                 */
                getK: function (layout) {
                    return Math.pow(
                        layout.box.width * layout.box.height / layout.nodes.length,
                        0.5
                    );
                }
            },
            euler: {
                /**
                 * Attractive force funtion. Can be replaced by API's
                 * `layoutAlgorithm.attractiveForce`
                 *
                 * Other forces that can be used:
                 *
                 * basic, not recommended:
                 *    `function (d, k) { return d / k }`
                 *
                 * @private
                 *
                 * @param {number} d current distance between two nodes
                 * @param {number} k expected distance between two nodes
                 *
                 * @return {number} force
                 */
                attractiveForceFunction: function (d, k) {
                    return d * d / k;
                },
                /**
                 * Repulsive force funtion. Can be replaced by API's
                 * `layoutAlgorithm.repulsiveForce`.
                 *
                 * Other forces that can be used:
                 *
                 * basic, not recommended:
                 *    `function (d, k) { return k / d }`
                 *
                 * standard:
                 *    `function (d, k) { return k * k / d }`
                 *
                 * grid-variant:
                 *    `function (d, k) { return k * k / d * (2 * k - d > 0 ? 1 : 0) }`
                 *
                 * @private
                 *
                 * @param {number} d current distance between two nodes
                 * @param {number} k expected distance between two nodes
                 *
                 * @return {number} force
                 */
                repulsiveForceFunction: function (d, k) {
                    return k * k / d;
                },
                /**
                 * Barycenter force. Calculate and applys barycenter forces on the
                 * nodes. Making them closer to the center of their barycenter point.
                 *
                 * In Euler integration, force is stored in a node, not changing it's
                 * position. Later, in `integrate()` forces are applied on nodes.
                 *
                 * @private
                 *
                 * @return {void}
                 */
                barycenter: function () {
                    var gravitationalConstant = this.options.gravitationalConstant,
                        xFactor = this.barycenter.xFactor,
                        yFactor = this.barycenter.yFactor;

                    this.nodes.forEach(function (node) {
                        if (!node.fixedPosition) {
                            var degree = node.getDegree(),
                                phi = degree * (1 + degree / 2);

                            node.dispX += (xFactor - node.plotX) *
                                gravitationalConstant * phi / node.degree;
                            node.dispY += (yFactor - node.plotY) *
                                gravitationalConstant * phi / node.degree;
                        }
                    });
                },
                /**
                 * Repulsive force.
                 *
                 * @private
                 *
                 * @param {Highcharts.Point} node
                 *        Node that should be translated by force.
                 * @param {number} force
                 *        Force calcualated in `repulsiveForceFunction`
                 * @param {object} distance
                 *        Distance between two nodes e.g. `{x, y}`
                 *
                 * @return {void}
                 */
                repulsive: function (node, force, distanceXY, distanceR) {
                    node.dispX += (distanceXY.x / distanceR) * force / node.degree;
                    node.dispY += (distanceXY.y / distanceR) * force / node.degree;
                },
                /**
                 * Attractive force.
                 *
                 * In Euler integration, force is stored in a node, not changing it's
                 * position. Later, in `integrate()` forces are applied on nodes.
                 *
                 * @private
                 *
                 * @param {Highcharts.Point} link link that connects two nodes
                 * @param {number} force force calcualated in `repulsiveForceFunction`
                 * @param {object} distance Distance between two nodes e.g. `{x, y}`
                 *
                 * @return {void}
                 */
                attractive: function (link, force, distanceXY, distanceR) {
                    var massFactor = link.getMass(),
                        translatedX = (distanceXY.x / distanceR) * force,
                        translatedY = (distanceXY.y / distanceR) * force;

                    if (!link.fromNode.fixedPosition) {
                        link.fromNode.dispX -= translatedX * massFactor.fromNode /
                            link.fromNode.degree;
                        link.fromNode.dispY -= translatedY * massFactor.fromNode /
                            link.fromNode.degree;
                    }

                    if (!link.toNode.fixedPosition) {
                        link.toNode.dispX += translatedX * massFactor.toNode /
                            link.toNode.degree;
                        link.toNode.dispY += translatedY * massFactor.toNode /
                            link.toNode.degree;
                    }
                },
                /**
                 * Integration method.
                 *
                 * In Euler integration, force were stored in a node, not changing it's
                 * position. Now, in the integrator method, we apply changes.
                 *
                 * Euler:
                 *
                 * Basic form:
                 * `x(n+1) = x(n) + v(n)`
                 *
                 * With Rengoild-Fruchterman we get:
                 * <pre>
                 *       x(n+1) = x(n) +
                 *           v(n) / length(v(n)) *
                 *           min(v(n), temperature(n))
                 * </pre>
                 * where:
                 * <pre>
                 *       x(n+1) - next position
                 *       x(n) - current position
                 *       v(n) - velocity (comes from net force)
                 *       temperature(n) - current temperature
                 * </pre>
                 *
                 * Known issues:
                 * Oscillations when force vector has the same magnitude but opposite
                 * direction in the next step. Potentially solved by decreasing force by
                 * `v * (1 / node.degree)`
                 *
                 * Note:
                 * Actually `min(v(n), temperature(n))` replaces simulated annealing.
                 *
                 * @private
                 *
                 * @param {object} layout layout object
                 * @param {Highcharts.Point} node node that should be translated
                 *
                 * @return {void}
                 */
                integrate: function (layout, node) {
                    var distanceR;

                    node.dispX += node.dispX * layout.options.friction;
                    node.dispY += node.dispY * layout.options.friction;

                    distanceR = node.temperature = layout.vectorLength({
                        x: node.dispX,
                        y: node.dispY
                    });

                    if (distanceR !== 0) {
                        node.plotX += node.dispX / distanceR *
                            Math.min(Math.abs(node.dispX), layout.temperature);
                        node.plotY += node.dispY / distanceR *
                            Math.min(Math.abs(node.dispY), layout.temperature);
                    }
                },
                /**
                 * Estiamte the best possible distance between two nodes, making graph
                 * readable.
                 *
                 * @private
                 *
                 * @param {object} layout layout object
                 *
                 * @return {number}
                 */
                getK: function (layout) {
                    return Math.pow(
                        layout.box.width * layout.box.height / layout.nodes.length,
                        0.3
                    );
                }
            }
        };

    });
    _registerModule(_modules, 'modules/networkgraph/QuadTree.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         * Networkgraph series
         *
         * (c) 2010-2019 Paweł Fus
         *
         * License: www.highcharts.com/license
         */


        /**
         * The QuadTree node class. Used in Networkgraph chart as a base for Barnes-Hut
         * approximation.
         *
         * @private
         * @class
         * @name Highcharts.QuadTreeNode
         *
         * @param {Highcharts.RectangleObject} Available space for the node
         */
        var QuadTreeNode = H.QuadTreeNode = function (box) {
            /**
             * Read only. The available space for node.
             *
             * @name Highcharts.QuadTreeNode#box
             * @type {Highcharts.RectangleObject}
             */
            this.box = box;
            /**
             * Read only. The minium of width and height values.
             *
             * @name Highcharts.QuadTreeNode#boxSize
             * @type {number}
             */
            this.boxSize = Math.min(box.width, box.height);
            /**
             * Read only. Array of subnodes. Empty if QuadTreeNode has just one Point.
             * When added another Point to this QuadTreeNode, array is filled with four
             * subnodes.
             *
             * @name Highcharts.QuadTreeNode#nodes
             * @type {Array<Highcharts.QuadTreeNode>}
             */
            this.nodes = [];
            /**
             * Read only. Flag to determine if QuadTreeNode is internal (and has
             * subnodes with mass and central position) or external (bound to Point).
             *
             * @name Highcharts.QuadTreeNode#isInternal
             * @type {boolean}
             */
            this.isInternal = false;
            /**
             * Read only. If QuadTreeNode is an external node, Point is stored in
             * `this.body`.
             *
             * @name Highcharts.QuadTreeNode#body
             * @type {boolean|Highcharts.Point}
             */
            this.body = false;
            /**
             * Read only. Internal nodes when created are empty to reserve the space. If
             * Point is added to this QuadTreeNode, QuadTreeNode is no longer empty.
             *
             * @name Highcharts.QuadTreeNode#isEmpty
             * @type {boolean}
             */
            this.isEmpty = true;
        };

        H.extend(
            QuadTreeNode.prototype,
            /** @lends Highcharts.QuadTreeNode.prototype */
            {
                /**
                 * Insert recursively point(node) into the QuadTree. If the given
                 * quadrant is already occupied, divide it into smaller quadrants.
                 *
                 * @param {Highcharts.Point} point point/node to be inserted
                 * @param {number} depth max depth of the QuadTree
                 */
                insert: function (point, depth) {
                    if (this.isInternal) {
                        // Internal node:
                        this.nodes[this.getBoxPosition(point)].insert(point, depth - 1);
                    } else {
                        this.isEmpty = false;

                        if (!this.body) {
                            // First body in a quadrant:
                            this.isInternal = false;
                            this.body = point;
                        } else {
                            if (depth) {
                                // Every other body in a quadrant:
                                this.isInternal = true;
                                this.divideBox();
                                // Reinsert main body only once:
                                if (this.body !== true) {
                                    this.nodes[this.getBoxPosition(this.body)]
                                        .insert(this.body, depth - 1);
                                    this.body = true;
                                }
                                // Add second body:
                                this.nodes[this.getBoxPosition(point)]
                                    .insert(point, depth - 1);
                            } else {
                                this.nodes.push(point);
                            }

                        }
                    }
                },
                /**
                 * Each quad node requires it's mass and center position. That mass and
                 * position is used to imitate real node in the layout by approximation.
                 */
                updateMassAndCenter: function () {
                    var mass = 0,
                        plotX = 0,
                        plotY = 0;

                    if (this.isInternal) {
                        // Calcualte weightened mass of the quad node:
                        this.nodes.forEach(function (pointMass) {
                            if (!pointMass.isEmpty) {
                                mass += pointMass.mass;
                                plotX += pointMass.plotX * pointMass.mass;
                                plotY += pointMass.plotY * pointMass.mass;
                            }
                        });
                        plotX /= mass;
                        plotY /= mass;
                    } else if (this.body) {
                        // Just one node, use coordinates directly:
                        mass = this.body.mass;
                        plotX = this.body.plotX;
                        plotY = this.body.plotY;
                    }

                    // Store details:
                    this.mass = mass;
                    this.plotX = plotX;
                    this.plotY = plotY;
                },
                /**
                 * When inserting another node into the box, that already hove one node,
                 * divide the available space into another four quadrants.
                 *
                 * Indexes of quadrants are:
                 *
                 * <pre>
                 * -------------               -------------
                 * |           |               |     |     |
                 * |           |               |  0  |  1  |
                 * |           |   divide()    |     |     |
                 * |     1     | ----------->  -------------
                 * |           |               |     |     |
                 * |           |               |  3  |  2  |
                 * |           |               |     |     |
                 * -------------               -------------
                 * </pre>
                 */
                divideBox: function () {
                    var halfWidth = this.box.width / 2,
                        halfHeight = this.box.height / 2;

                    // Top left
                    this.nodes[0] = new QuadTreeNode({
                        left: this.box.left,
                        top: this.box.top,
                        width: halfWidth,
                        height: halfHeight
                    });

                    // Top right
                    this.nodes[1] = new QuadTreeNode({
                        left: this.box.left + halfWidth,
                        top: this.box.top,
                        width: halfWidth,
                        height: halfHeight
                    });

                    // Bottom right
                    this.nodes[2] = new QuadTreeNode({
                        left: this.box.left + halfWidth,
                        top: this.box.top + halfHeight,
                        width: halfWidth,
                        height: halfHeight
                    });

                    // Bottom left
                    this.nodes[3] = new QuadTreeNode({
                        left: this.box.left,
                        top: this.box.top + halfHeight,
                        width: halfWidth,
                        height: halfHeight
                    });
                },
                /**
                 * Determine which of the quadrants should be used when placing node in
                 * the QuadTree. Returned index is always in range `<0, 3>`.
                 *
                 * @param {Highcharts.Point} node
                 * @return {number}
                 */
                getBoxPosition: function (node) {
                    var left = node.plotX < this.box.left + this.box.width / 2,
                        top = node.plotY < this.box.top + this.box.height / 2,
                        index;

                    if (left) {
                        if (top) {
                            // Top left
                            index = 0;
                        } else {
                            // Bottom left
                            index = 3;
                        }
                    } else {
                        if (top) {
                            // Top right
                            index = 1;
                        } else {
                            // Bottom right
                            index = 2;
                        }
                    }

                    return index;
                }
            }
        );
        /**
         * The QuadTree class. Used in Networkgraph chart as a base for Barnes-Hut
         * approximation.
         *
         * @private
         * @class
         * @name Highcharts.QuadTree
         *
         * @param {number} x left position of the plotting area
         * @param {number} y top position of the plotting area
         * @param {number} width width of the plotting area
         * @param {number} height height of the plotting area
         */
        var QuadTree = H.QuadTree = function (x, y, width, height) {
            // Boundary rectangle:
            this.box = {
                left: x,
                top: y,
                width: width,
                height: height
            };

            this.maxDepth = 25;

            this.root = new QuadTreeNode(this.box, '0');

            this.root.isInternal = true;
            this.root.isRoot = true;
            this.root.divideBox();
        };


        H.extend(
            QuadTree.prototype,
            /** @lends Highcharts.QuadTree.prototype */
            {
                /**
                 * Insert nodes into the QuadTree
                 *
                 * @param {Array<Highcharts.Point>} points
                 */
                insertNodes: function (nodes) {
                    nodes.forEach(function (node) {
                        this.root.insert(node, this.maxDepth);
                    }, this);
                },
                /**
                 * Depfth first treversal (DFS). Using `before` and `after` callbacks,
                 * we can get two results: preorder and postorder traversals, reminder:
                 *
                 * <pre>
                 *     (a)
                 *     / \
                 *   (b) (c)
                 *   / \
                 * (d) (e)
                 * </pre>
                 *
                 * DFS (preorder): `a -> b -> d -> e -> c`
                 *
                 * DFS (postorder): `d -> e -> b -> c -> a`
                 *
                 * @param {Highcharts.QuadTreeNode} node
                 * @param {function} beforeCallback function to be called before
                 *                      visiting children nodes
                 * @param {function} afterCallback function to be called after
                 *                      visiting children nodes
                 */
                visitNodeRecursive: function (
                    node,
                    beforeCallback,
                    afterCallback,
                    chart,
                    clear
                ) {
                    var goFurther;

                    if (!node) {
                        node = this.root;
                    }

                    if (node === this.root && beforeCallback) {
                        goFurther = beforeCallback(node);
                    }

                    if (goFurther === false) {
                        return;
                    }

                    node.nodes.forEach(
                        function (qtNode) {
                            if (chart) {
                                // this.renderBox(qtNode, chart, clear);
                            }
                            if (qtNode.isInternal) {
                                if (beforeCallback) {
                                    goFurther = beforeCallback(qtNode);
                                }
                                if (goFurther === false) {
                                    return;
                                }
                                this.visitNodeRecursive(
                                    qtNode,
                                    beforeCallback,
                                    afterCallback,
                                    chart,
                                    clear
                                );
                            } else if (qtNode.body) {
                                if (beforeCallback) {
                                    beforeCallback(qtNode.body);
                                }
                            }
                            if (afterCallback) {
                                afterCallback(qtNode);
                            }
                        },
                        this
                    );
                    if (node === this.root && afterCallback) {
                        afterCallback(node);
                    }
                },
                /**
                 * Calculate mass of the each QuadNode in the tree.
                 */
                calculateMassAndCenter: function () {
                    this.visitNodeRecursive(null, null, function (node) {
                        node.updateMassAndCenter();
                    });
                },
                render: function (chart, clear) {
                    this.visitNodeRecursive(this.root, null, null, chart, clear);
                },
                clear: function (chart) {
                    this.render(chart, true);
                },
                renderBox: function (qtNode, chart, clear) {
                    if (!qtNode.graphic && !clear) {
                        qtNode.graphic = chart.renderer
                            .rect(
                                qtNode.box.left + chart.plotLeft,
                                qtNode.box.top + chart.plotTop,
                                qtNode.box.width,
                                qtNode.box.height
                            )
                            .attr({
                                stroke: 'rgba(100, 100, 100, 0.5)',
                                'stroke-width': 2
                            })
                            .add();

                        if (!isNaN(qtNode.plotX)) {
                            qtNode.graphic2 = chart.renderer
                                .circle(
                                    qtNode.plotX,
                                    qtNode.plotY,
                                    qtNode.mass / 10
                                )
                                .attr({
                                    fill: 'red',
                                    translateY: chart.plotTop,
                                    translateX: chart.plotLeft
                                })
                                .add();
                        }
                    } else if (clear) {
                        if (qtNode.graphic) {
                            qtNode.graphic = qtNode.graphic.destroy();
                        }
                        if (qtNode.graphic2) {
                            qtNode.graphic2 = qtNode.graphic2.destroy();
                        }
                        if (qtNode.label) {
                            qtNode.label = qtNode.label.destroy();
                        }
                    }
                }
            }
        );

    });
    _registerModule(_modules, 'modules/networkgraph/layouts.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         * Networkgraph series
         *
         * (c) 2010-2019 Paweł Fus
         *
         * License: www.highcharts.com/license
         */


        var pick = H.pick,
            defined = H.defined,
            addEvent = H.addEvent,
            Chart = H.Chart;

        H.layouts = {
            'reingold-fruchterman': function () {
            }
        };

        H.extend(
            /**
             * Reingold-Fruchterman algorithm from
             * "Graph Drawing by Force-directed Placement" paper.
             * @private
             */
            H.layouts['reingold-fruchterman'].prototype,
            {
                init: function (options) {
                    this.options = options;
                    this.nodes = [];
                    this.links = [];
                    this.series = [];

                    this.box = {
                        x: 0,
                        y: 0,
                        width: 0,
                        height: 0
                    };

                    this.setInitialRendering(true);

                    this.integration = H.networkgraphIntegrations[options.integration];

                    this.attractiveForce = pick(
                        options.attractiveForce,
                        this.integration.attractiveForceFunction
                    );

                    this.repulsiveForce = pick(
                        options.repulsiveForce,
                        this.integration.repulsiveForceFunction
                    );

                    this.approximation = options.approximation;
                },
                start: function () {
                    var layout = this,
                        series = this.series,
                        options = this.options;


                    layout.currentStep = 0;
                    layout.forces = series[0] && series[0].forces || [];

                    if (layout.initialRendering) {
                        layout.initPositions();

                        // Render elements in initial positions:
                        series.forEach(function (s) {
                            s.render();
                        });
                    }

                    layout.setK();
                    layout.resetSimulation(options);

                    if (options.enableSimulation) {
                        layout.step();
                    }
                },
                step: function () {
                    var layout = this,
                        series = this.series,
                        options = this.options;

                    // Algorithm:
                    layout.currentStep++;

                    if (layout.approximation === 'barnes-hut') {
                        layout.createQuadTree();
                        layout.quadTree.calculateMassAndCenter();
                    }

                    layout.forces.forEach(function (forceName) {
                        layout[forceName + 'Forces'](layout.temperature);
                    });

                    // Limit to the plotting area and cool down:
                    layout.applyLimits(layout.temperature);

                    // Cool down the system:
                    layout.temperature = layout.coolDown(
                        layout.startTemperature,
                        layout.diffTemperature,
                        layout.currentStep
                    );

                    layout.prevSystemTemperature = layout.systemTemperature;
                    layout.systemTemperature = layout.getSystemTemperature();
                    if (options.enableSimulation) {
                        series.forEach(function (s) {
                            // Chart could be destroyed during the simulation
                            if (s.chart) {
                                s.render();
                            }
                        });
                        if (
                            layout.maxIterations-- &&
                            isFinite(layout.temperature) &&
                            !layout.isStable()
                        ) {
                            if (layout.simulation) {
                                H.win.cancelAnimationFrame(layout.simulation);
                            }

                            layout.simulation = H.win.requestAnimationFrame(
                                function () {
                                    layout.step();
                                }
                            );
                        } else {
                            layout.simulation = false;
                        }
                    }
                },
                stop: function () {
                    if (this.simulation) {
                        H.win.cancelAnimationFrame(this.simulation);
                    }
                },
                setArea: function (x, y, w, h) {
                    this.box = {
                        left: x,
                        top: y,
                        width: w,
                        height: h
                    };
                },
                setK: function () {
                    // Optimal distance between nodes,
                    // available space around the node:
                    this.k = this.options.linkLength || this.integration.getK(this);
                },
                addNodes: function (nodes) {
                    nodes.forEach(function (node) {
                        if (this.nodes.indexOf(node) === -1) {
                            this.nodes.push(node);
                        }
                    }, this);
                },
                removeNode: function (node) {
                    var index = this.nodes.indexOf(node);

                    if (index !== -1) {
                        this.nodes.splice(index, 1);
                    }
                },
                removeLink: function (link) {
                    var index = this.links.indexOf(link);

                    if (index !== -1) {
                        this.links.splice(index, 1);
                    }
                },
                addLinks: function (links) {
                    links.forEach(function (link) {
                        if (this.links.indexOf(link) === -1) {
                            this.links.push(link);
                        }
                    }, this);
                },
                addSeries: function (series) {
                    if (this.series.indexOf(series) === -1) {
                        this.series.push(series);
                    }
                },
                clear: function () {
                    this.nodes.length = 0;
                    this.links.length = 0;
                    this.series.length = 0;
                    this.resetSimulation();
                },

                resetSimulation: function () {
                    this.forcedStop = false;
                    this.systemTemperature = 0;
                    this.setMaxIterations();
                    this.setTemperature();
                    this.setDiffTemperature();
                },

                setMaxIterations: function (maxIterations) {
                    this.maxIterations = pick(
                        maxIterations,
                        this.options.maxIterations
                    );
                },

                setTemperature: function () {
                    this.temperature = this.startTemperature =
                        Math.sqrt(this.nodes.length);
                },

                setDiffTemperature: function () {
                    this.diffTemperature = this.startTemperature /
                        (this.options.maxIterations + 1);
                },
                setInitialRendering: function (enable) {
                    this.initialRendering = enable;
                },
                createQuadTree: function () {
                    this.quadTree = new H.QuadTree(
                        this.box.left,
                        this.box.top,
                        this.box.width,
                        this.box.height
                    );

                    this.quadTree.insertNodes(this.nodes);
                },
                initPositions: function () {
                    var initialPositions = this.options.initialPositions;

                    if (H.isFunction(initialPositions)) {
                        initialPositions.call(this);
                        this.nodes.forEach(function (node) {
                            if (!defined(node.prevX)) {
                                node.prevX = node.plotX;
                            }
                            if (!defined(node.prevY)) {
                                node.prevY = node.plotY;
                            }

                            node.dispX = 0;
                            node.dispY = 0;
                        });

                    } else if (initialPositions === 'circle') {
                        this.setCircularPositions();
                    } else {
                        this.setRandomPositions();
                    }
                },
                setCircularPositions: function () {
                    var box = this.box,
                        nodes = this.nodes,
                        nodesLength = nodes.length + 1,
                        angle = 2 * Math.PI / nodesLength,
                        rootNodes = nodes.filter(function (node) {
                            return node.linksTo.length === 0;
                        }),
                        sortedNodes = [],
                        visitedNodes = {},
                        radius = this.options.initialPositionRadius;

                    function addToNodes(node) {
                        node.linksFrom.forEach(function (link) {
                            if (!visitedNodes[link.toNode.id]) {
                                visitedNodes[link.toNode.id] = true;
                                sortedNodes.push(link.toNode);
                                addToNodes(link.toNode);
                            }
                        });
                    }

                    // Start with identified root nodes an sort the nodes by their
                    // hierarchy. In trees, this ensures that branches don't cross
                    // eachother.
                    rootNodes.forEach(function (rootNode) {
                        sortedNodes.push(rootNode);
                        addToNodes(rootNode);
                    });

                    // Cyclic tree, no root node found
                    if (!sortedNodes.length) {
                        sortedNodes = nodes;

                    // Dangling, cyclic trees
                    } else {
                        nodes.forEach(function (node) {
                            if (sortedNodes.indexOf(node) === -1) {
                                sortedNodes.push(node);
                            }
                        });
                    }

                    // Initial positions are laid out along a small circle, appearing
                    // as a cluster in the middle
                    sortedNodes.forEach(function (node, index) {
                        node.plotX = node.prevX = pick(
                            node.plotX,
                            box.width / 2 + radius * Math.cos(index * angle)
                        );
                        node.plotY = node.prevY = pick(
                            node.plotY,
                            box.height / 2 + radius * Math.sin(index * angle)
                        );

                        node.dispX = 0;
                        node.dispY = 0;
                    });
                },
                setRandomPositions: function () {
                    var box = this.box,
                        nodes = this.nodes,
                        nodesLength = nodes.length + 1;

                    // Return a repeatable, quasi-random number based on an integer
                    // input. For the initial positions
                    function unrandom(n) {
                        var rand = n * n / Math.PI;

                        rand = rand - Math.floor(rand);
                        return rand;
                    }

                    // Initial positions:
                    nodes.forEach(
                        function (node, index) {
                            node.plotX = node.prevX = pick(
                                node.plotX,
                                box.width * unrandom(index)
                            );
                            node.plotY = node.prevY = pick(
                                node.plotY,
                                box.height * unrandom(nodesLength + index)
                            );

                            node.dispX = 0;
                            node.dispY = 0;
                        }
                    );
                },
                force: function (name) {
                    this.integration[name].apply(
                        this,
                        Array.prototype.slice.call(arguments, 1)
                    );
                },
                barycenterForces: function () {
                    this.getBarycenter();
                    this.force('barycenter');
                },
                getBarycenter: function () {
                    var systemMass = 0,
                        cx = 0,
                        cy = 0;

                    this.nodes.forEach(function (node) {
                        cx += node.plotX * node.mass;
                        cy += node.plotY * node.mass;

                        systemMass += node.mass;
                    });

                    this.barycenter = {
                        x: cx,
                        y: cy,
                        xFactor: cx / systemMass,
                        yFactor: cy / systemMass
                    };

                    return this.barycenter;
                },
                barnesHutApproximation: function (node, quadNode) {
                    var layout = this,
                        distanceXY = layout.getDistXY(node, quadNode),
                        distanceR = layout.vectorLength(distanceXY),
                        goDeeper,
                        force;

                    if (node !== quadNode && distanceR !== 0) {
                        if (quadNode.isInternal) {
                            // Internal node:
                            if (
                                quadNode.boxSize / distanceR < layout.options.theta &&
                                distanceR !== 0
                            ) {
                                // Treat as an external node:
                                force = layout.repulsiveForce(distanceR, layout.k);

                                layout.force(
                                    'repulsive',
                                    node,
                                    force * quadNode.mass,
                                    distanceXY,
                                    distanceR
                                );
                                goDeeper = false;
                            } else {
                                // Go deeper:
                                goDeeper = true;
                            }
                        } else {
                            // External node, direct force:
                            force = layout.repulsiveForce(distanceR, layout.k);

                            layout.force(
                                'repulsive',
                                node,
                                force * quadNode.mass,
                                distanceXY,
                                distanceR
                            );
                        }
                    }

                    return goDeeper;
                },
                repulsiveForces: function () {
                    var layout = this;

                    if (layout.approximation === 'barnes-hut') {
                        layout.nodes.forEach(function (node) {
                            layout.quadTree.visitNodeRecursive(
                                null,
                                function (quadNode) {
                                    return layout.barnesHutApproximation(
                                        node,
                                        quadNode
                                    );
                                }
                            );
                        });
                    } else {
                        layout.nodes.forEach(function (node) {
                            layout.nodes.forEach(function (repNode) {
                                var force,
                                    distanceR,
                                    distanceXY;

                                if (
                                    // Node can not repulse itself:
                                    node !== repNode &&
                                    // Only close nodes affect each other:
                                    /* layout.getDistR(node, repNode) < 2 * k && */
                                    // Not dragged:
                                    !node.fixedPosition
                                ) {
                                    distanceXY = layout.getDistXY(node, repNode);
                                    distanceR = layout.vectorLength(distanceXY);

                                    force = layout.repulsiveForce(distanceR, layout.k);

                                    layout.force(
                                        'repulsive',
                                        node,
                                        force * repNode.mass,
                                        distanceXY,
                                        distanceR
                                    );
                                }
                            });
                        });
                    }
                },
                attractiveForces: function () {
                    var layout = this,
                        distanceXY,
                        distanceR,
                        force;

                    layout.links.forEach(function (link) {
                        if (link.fromNode && link.toNode) {
                            distanceXY = layout.getDistXY(
                                link.fromNode,
                                link.toNode
                            );
                            distanceR = layout.vectorLength(distanceXY);

                            if (distanceR !== 0) {
                                force = layout.attractiveForce(distanceR, layout.k);

                                layout.force(
                                    'attractive',
                                    link,
                                    force,
                                    distanceXY,
                                    distanceR
                                );
                            }
                        }
                    });
                },
                applyLimits: function () {
                    var layout = this,
                        nodes = layout.nodes;

                    nodes.forEach(function (node) {
                        if (node.fixedPosition) {
                            return;
                        }

                        layout.integration.integrate(layout, node);

                        layout.applyLimitBox(node, layout.box);

                        // Reset displacement:
                        node.dispX = 0;
                        node.dispY = 0;
                    });
                },
                /**
                 * External box that nodes should fall. When hitting an edge, node
                 * should stop or bounce.
                 * @private
                 */
                applyLimitBox: function (node, box) {
                    var radius = node.marker && node.marker.radius || 0;
                    /*
                    TO DO: Consider elastic collision instead of stopping.
                    o' means end position when hitting plotting area edge:

                    - "inelastic":
                    o
                     \
                    ______
                    |  o'
                    |   \
                    |    \

                    - "elastic"/"bounced":
                    o
                     \
                    ______
                    |  ^
                    | / \
                    |o'  \

                    Euler sample:
                    if (plotX < 0) {
                        plotX = 0;
                        dispX *= -1;
                    }

                    if (plotX > box.width) {
                        plotX = box.width;
                        dispX *= -1;
                    }

                    */
                    // Limit X-coordinates:
                    node.plotX = Math.max(
                        Math.min(
                            node.plotX,
                            box.width - radius
                        ),
                        box.left + radius
                    );

                    // Limit Y-coordinates:
                    node.plotY = Math.max(
                        Math.min(
                            node.plotY,
                            box.height - radius
                        ),
                        box.top + radius
                    );
                },
                /**
                 * From "A comparison of simulated annealing cooling strategies" by
                 * Nourani and Andresen work.
                 * @private
                 */
                coolDown: function (temperature, temperatureStep, currentStep) {
                    // Logarithmic:
                    /*
                    return Math.sqrt(this.nodes.length) -
                        Math.log(
                            currentStep * layout.diffTemperature
                        );
                    */

                    // Exponential:
                    /*
                    var alpha = 0.1;
                    layout.temperature = Math.sqrt(layout.nodes.length) *
                        Math.pow(alpha, layout.diffTemperature);
                    */
                    // Linear:
                    return temperature - temperatureStep * currentStep;
                },
                isStable: function () {
                    return Math.abs(
                        this.systemTemperature -
                        this.prevSystemTemperature
                    ) < 0.00001 || this.temperature <= 0;
                },
                getSystemTemperature: function () {
                    return this.nodes.reduce(function (value, node) {
                        return value + node.temperature;
                    }, 0);
                },
                vectorLength: function (vector) {
                    return Math.sqrt(vector.x * vector.x + vector.y * vector.y);
                },
                getDistR: function (nodeA, nodeB) {
                    var distance = this.getDistXY(nodeA, nodeB);

                    return this.vectorLength(distance);
                },
                getDistXY: function (nodeA, nodeB) {
                    var xDist = nodeA.plotX - nodeB.plotX,
                        yDist = nodeA.plotY - nodeB.plotY;

                    return {
                        x: xDist,
                        y: yDist,
                        absX: Math.abs(xDist),
                        absY: Math.abs(yDist)
                    };
                }
            }
        );

        /*
         * Multiple series support:
         */
        // Clear previous layouts
        addEvent(Chart, 'predraw', function () {
            if (this.graphLayoutsLookup) {
                this.graphLayoutsLookup.forEach(
                    function (layout) {
                        layout.stop();
                    }
                );
            }
        });
        addEvent(Chart, 'render', function () {
            var systemsStable,
                afterRender = false;

            function layoutStep(layout) {
                if (
                    layout.maxIterations-- &&
                    isFinite(layout.temperature) &&
                    !layout.isStable() &&
                    !layout.options.enableSimulation
                ) {
                    // Hook similar to build-in addEvent, but instead of
                    // creating whole events logic, use just a function.
                    // It's faster which is important for rAF code.
                    // Used e.g. in packed-bubble series for bubble radius
                    // calculations
                    if (layout.beforeStep) {
                        layout.beforeStep();
                    }

                    layout.step();
                    systemsStable = false;
                    afterRender = true;
                }
            }

            if (this.graphLayoutsLookup) {
                H.setAnimation(false, this);
                // Start simulation
                this.graphLayoutsLookup.forEach(
                    function (layout) {
                        layout.start();
                    }
                );

                // Just one sync step, to run different layouts similar to
                // async mode.
                while (!systemsStable) {
                    systemsStable = true;
                    this.graphLayoutsLookup.forEach(layoutStep);
                }

                if (afterRender) {
                    this.series.forEach(function (s) {
                        if (s && s.layout) {
                            s.render();
                        }
                    });
                }
            }
        });

    });
    _registerModule(_modules, 'modules/networkgraph/draggable-nodes.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         * Networkgraph series
         *
         * (c) 2010-2019 Paweł Fus
         *
         * License: www.highcharts.com/license
         */


        var Chart = H.Chart,
            addEvent = H.addEvent;

        H.dragNodesMixin = {
            /**
             * Mouse down action, initializing drag&drop mode.
             *
             * @private
             *
             * @param {global.Event} event Browser event, before normalization.
             * @param {Highcharts.Point} point The point that event occured.
             *
             * @return {void}
             */
            onMouseDown: function (point, event) {
                var normalizedEvent = this.chart.pointer.normalize(event);

                point.fixedPosition = {
                    chartX: normalizedEvent.chartX,
                    chartY: normalizedEvent.chartY,
                    plotX: point.plotX,
                    plotY: point.plotY
                };

                point.inDragMode = true;
            },
            /**
             * Mouse move action during drag&drop.
             *
             * @private
             *
             * @param {global.Event} event Browser event, before normalization.
             * @param {Highcharts.Point} point The point that event occured.
             *
             * @return {void}
             */
            onMouseMove: function (point, event) {
                if (point.fixedPosition && point.inDragMode) {
                    var series = this,
                        chart = series.chart,
                        normalizedEvent = chart.pointer.normalize(event),
                        diffX = point.fixedPosition.chartX - normalizedEvent.chartX,
                        diffY = point.fixedPosition.chartY - normalizedEvent.chartY,
                        newPlotX,
                        newPlotY;

                    // At least 5px to apply change (avoids simple click):
                    if (Math.abs(diffX) > 5 || Math.abs(diffY) > 5) {
                        newPlotX = point.fixedPosition.plotX - diffX;
                        newPlotY = point.fixedPosition.plotY - diffY;

                        if (chart.isInsidePlot(newPlotX, newPlotY)) {
                            point.plotX = newPlotX;
                            point.plotY = newPlotY;

                            this.redrawHalo(point);

                            if (!series.layout.simulation) {
                                // When dragging nodes, we don't need to calculate
                                // initial positions and rendering nodes:
                                series.layout.setInitialRendering(false);

                                // Start new simulation:
                                if (!series.layout.enableSimulation) {
                                    // Run only one iteration to speed things up:
                                    series.layout.setMaxIterations(1);
                                } else {
                                    series.layout.start();
                                }
                                series.chart.redraw();
                                // Restore defaults:
                                series.layout.setInitialRendering(true);
                            } else {
                                // Extend current simulation:
                                series.layout.resetSimulation();
                            }
                        }
                    }
                }
            },
            /**
             * Mouse up action, finalizing drag&drop.
             *
             * @private
             *
             * @param {Highcharts.Point} point The point that event occured.
             *
             * @return {void}
             */
            onMouseUp: function (point) {
                if (point.fixedPosition) {
                    if (this.layout.enableSimulation) {
                        this.layout.start();
                    } else {
                        this.chart.redraw();
                    }
                    point.inDragMode = false;
                    if (!this.options.fixedDraggable) {
                        delete point.fixedPosition;
                    }
                }
            },
            // Draggable mode:
            /**
             * Redraw halo on mousemove during the drag&drop action.
             *
             * @private
             *
             * @param {Highcharts.Point} point The point that should show halo.
             *
             * @return {void}
             */
            redrawHalo: function (point) {
                if (point && this.halo) {
                    this.halo.attr({
                        d: point.haloPath(
                            this.options.states.hover.halo.size
                        )
                    });
                }
            }
        };
        /*
         * Draggable mode:
         */
        addEvent(
            Chart,
            'load',
            function () {
                var chart = this,
                    mousedownUnbinder,
                    mousemoveUnbinder,
                    mouseupUnbinder;

                if (chart.container) {
                    mousedownUnbinder = addEvent(
                        chart.container,
                        'mousedown',
                        function (event) {
                            var point = chart.hoverPoint;
                            if (
                                point &&
                                point.series &&
                                point.series.hasDraggableNodes &&
                                point.series.options.draggable
                            ) {
                                point.series.onMouseDown(point, event);
                                mousemoveUnbinder = addEvent(
                                    chart.container,
                                    'mousemove',
                                    function (e) {
                                        return point &&
                                            point.series &&
                                            point.series.onMouseMove(point, e);
                                    }
                                );
                                mouseupUnbinder = addEvent(
                                    chart.container.ownerDocument,
                                    'mouseup',
                                    function (e) {
                                        mousemoveUnbinder();
                                        mouseupUnbinder();
                                        return point &&
                                            point.series &&
                                            point.series.onMouseUp(point, e);
                                    }
                                );
                            }
                        }
                    );
                }

                addEvent(chart, 'destroy', function () {
                    mousedownUnbinder();
                });
            }
        );

    });
    _registerModule(_modules, 'modules/networkgraph/networkgraph.src.js', [_modules['parts/Globals.js']], function (H) {
        /* *
         * Networkgraph series
         *
         * (c) 2010-2019 Paweł Fus
         *
         * License: www.highcharts.com/license
         */

        /**
         * Formatter callback function.
         *
         * @callback Highcharts.PlotNetworkDataLabelsFormatterCallbackFunction
         *
         * @param {Highcharts.PlotNetworkDataLabelsFormatterContextObject|Highcharts.DataLabelsFormatterContextObject} this
         *        Data label context to format
         *
         * @return {string}
         *         Formatted data label text
         */

        /**
         * Context for the formatter function.
         *
         * @interface Highcharts.PlotNetworkDataLabelsFormatterContextObject
         * @extends Highcharts.DataLabelsFormatterContextObject
         * @since 7.0.0
         *//**
         * The color of the node.
         * @name Highcharts.PlotNetworkDataLabelsFormatterContextObject#color
         * @type {Highcharts.ColorString}
         * @since 7.0.0
         *//**
         * The point (node) object. The node name, if defined, is available through
         * `this.point.name`. Arrays: `this.point.linksFrom` and `this.point.linksTo`
         * contains all nodes connected to this point.
         * @name Highcharts.PlotNetworkDataLabelsFormatterContextObject#point
         * @type {Highcharts.Point}
         * @since 7.0.0
         *//**
         * The ID of the node.
         * @name Highcharts.PlotNetworkDataLabelsFormatterContextObject#key
         * @type {string}
         * @since 7.0.0
         */

        /**
         * Data labels options
         *
         * @interface Highcharts.PlotNetworkDataLabelsOptionsObject
         * @extends Highcharts.DataLabelsOptionsObject
         * @since 7.0.0
         *//**
         * The
         * [format string](https://www.highcharts.com/docs/chart-concepts/labels-and-string-formatting)
         * specifying what to show for _node_ in the networkgraph. In v7.0 defaults to
         * `{key}`, since v7.1 defaults to `undefined` and `formatter` is used instead.
         * @name Highcharts.PlotNetworkDataLabelsOptionsObject#format
         * @type {string}
         * @since 7.0.0
         *//**
         * Callback JavaScript function to format the data label for a node. Note that
         * if a `format` is defined, the format takes precedence and the formatter is
         * ignored.
         * @name Highcharts.PlotNetworkDataLabelsOptionsObject#formatter
         * @type {Highcharts.PlotNetworkDataLabelsFormatterCallbackFunction|undefined}
         * @since 7.0.0
         *//**
         * The
         * [format string](https://www.highcharts.com/docs/chart-concepts/labels-and-string-formatting)
         * specifying what to show for _links_ in the networkgraph. (Default:
         * `undefined`)
         * @name Highcharts.PlotNetworkDataLabelsOptionsObject#linkFormat
         * @type {string}
         * @since 7.1.0
         *//**
         * Callback to format data labels for _links_ in the sankey diagram. The
         * `linkFormat` option takes precedence over the `linkFormatter`.
         * @name Highcharts.PlotNetworkDataLabelsOptionsObject#linkFormatter
         * @type {Highcharts.PlotNetworkDataLabelsFormatterCallbackFunction|undefined}
         * @since 7.1.0
         *//**
         * Options for a _link_ label text which should follow link connection.
         * **Note:** Only SVG-based renderer supports this option.
         * @see {@link Highcharts.PlotNetworkDataLabelsTextPath#textPath}
         * @name Highcharts.PlotNetworkDataLabelsOptionsObject#linkTextPath
         * @type {Highcharts.PlotNetworkDataLabelsTextPath}
         * @since 7.1.0
         *//**
         * Options for a _node_ label text which should follow marker's shape.
         * **Note:** Only SVG-based renderer supports this option.
         * @see {@link Highcharts.PlotNetworkDataLabelsTextPath#linkTextPath}
         * @name Highcharts.PlotNetworkDataLabelsOptionsObject#textPath
         * @type {Highcharts.PlotNetworkDataLabelsTextPath}
         * @since 7.1.0
         */

        /**
         * **Note:** Only SVG-based renderer supports this option.
         *
         * @see {@link Highcharts.PlotNetworkDataLabelsTextPath#linkTextPath}
         * @see {@link Highcharts.PlotNetworkDataLabelsTextPath#textPath}
         *
         * @interface Highcharts.PlotNetworkDataLabelsTextPath
         * @since 7.1.0
         *//**
         * Presentation attributes for the text path.
         * @name Highcharts.PlotNetworkDataLabelsTextPath#attributes
         * @type {Highcharts.SVGAttributes}
         * @since 7.1.0
         *//**
         * Enable or disable `textPath` option for link's or marker's data labels.
         * @name Highcharts.PlotNetworkDataLabelsTextPath#enabled
         * @type {boolean|undefined}
         * @since 7.1.0
         */




        var addEvent = H.addEvent,
            defined = H.defined,
            seriesType = H.seriesType,
            seriesTypes = H.seriesTypes,
            pick = H.pick,
            Point = H.Point,
            Series = H.Series,
            dragNodesMixin = H.dragNodesMixin;

        /**
         * @private
         * @class
         * @name Highcharts.seriesTypes.networkgraph
         *
         * @extends Highcharts.Series
         */
        seriesType(
            'networkgraph',
            'line',

            /**
             * A networkgraph is a type of relationship chart, where connnections
             * (links) attracts nodes (points) and other nodes repulse each other.
             *
             * @extends      plotOptions.line
             * @product      highcharts
             * @sample       highcharts/demo/network-graph/
             *               Networkgraph
             * @since        7.0.0
             * @excluding    boostThreshold, animation, animationLimit, connectEnds,
             *               connectNulls, dragDrop, getExtremesFromAll, label, linecap,
             *               negativeColor, pointInterval, pointIntervalUnit,
             *               pointPlacement, pointStart, softThreshold, stack, stacking,
             *               step, threshold, xAxis, yAxis, zoneAxis
             * @optionparent plotOptions.networkgraph
             */
            {
                stickyTracking: false,

                /** @ignore-option */
                inactiveOtherPoints: true,

                marker: {
                    enabled: true,
                    states: {
                        /**
                         * The opposite state of a hover for a single point node.
                         * Applied to all not connected nodes to the hovered one.
                         */
                        inactive: {
                            /**
                             * Opacity of inactive markers.
                             *
                             * @apioption plotOptions.series.marker.states.inactive.opacity
                             * @type {number}
                             */
                            opacity: 0.3,

                            /**
                             * Animation when not hovering over the node.
                             *
                             * @type {boolean|Highcharts.AnimationOptionsObject}
                             */
                            animation: {
                                duration: 50
                            }
                        }
                    }
                },
                states: {
                    /**
                     * The opposite state of a hover for a single point link. Applied
                     * to all links that are not comming from the hovered node.
                     */
                    inactive: {
                        /**
                         * Opacity of inactive links.
                         */
                        linkOpacity: 0.3,

                        /**
                         * Animation when not hovering over the node.
                         *
                         * @type {boolean|Highcharts.AnimationOptionsObject}
                         */
                        animation: {
                            duration: 50
                        }
                    }
                },
                /**
                 * @sample highcharts/series-networkgraph/link-datalabels
                 *         Networkgraph with labels on links
                 * @sample highcharts/series-networkgraph/textpath-datalabels
                 *         Networkgraph with labels around nodes
                 * @sample highcharts/series-networkgraph/link-datalabels
                 *         Data labels moved into the nodes
                 * @sample highcharts/series-networkgraph/link-datalabels
                 *         Data labels moved under the links
                 *
                 * @type {Highcharts.PlotNetworkDataLabelsOptionsObject}
                 * @private
                 */
                dataLabels: {
                    /** @ignore-option */
                    formatter: function () {
                        return this.key;
                    },
                    /** @ignore-option */
                    linkFormatter: function () {
                        return this.point.fromNode.name + '<br>' +
                            this.point.toNode.name;
                    },
                    /** @ignore-option */
                    linkTextPath: {
                        /** @ignore-option */
                        enabled: true
                    },
                    /** @ignore-option */
                    textPath: {
                        /** @ignore-option */
                        enabled: false
                    }
                },
                /**
                 * Link style options
                 * @private
                 */
                link: {
                    /**
                     * A name for the dash style to use for links.
                     *
                     * @type      {string}
                     * @apioption plotOptions.networkgraph.link.dashStyle
                     */

                    /**
                     * Color of the link between two nodes.
                     */
                    color: 'rgba(100, 100, 100, 0.5)',
                    /**
                     * Width (px) of the link between two nodes.
                     */
                    width: 1
                },
                /**
                 * Flag to determine if nodes are draggable or not.
                 * @private
                 */
                draggable: true,
                layoutAlgorithm: {
                    /**
                     * Repulsive force applied on a node. Passed are two arguments:
                     * - `d` - which is current distance between two nodes
                     * - `k` - which is desired distance between two nodes
                     *
                     * In `verlet` integration, defaults to:
                     * `function (d, k) { return (k - d) / d * (k > d ? 1 : 0) }`
                     *
                     * @see [layoutAlgorithm.integration](#series.networkgraph.layoutAlgorithm.integration)
                     *
                     * @sample highcharts/series-networkgraph/forces/
                     *         Custom forces with Euler integration
                     * @sample highcharts/series-networkgraph/cuboids/
                     *         Custom forces with Verlet integration
                     *
                     * @type      {Function}
                     * @default   function (d, k) { return k * k / d; }
                     * @apioption plotOptions.networkgraph.layoutAlgorithm.repulsiveForce
                     */

                    /**
                     * Attraction force applied on a node which is conected to another
                     * node by a link. Passed are two arguments:
                     * - `d` - which is current distance between two nodes
                     * - `k` - which is desired distance between two nodes
                     *
                     * In `verlet` integration, defaults to:
                     * `function (d, k) { return (k - d) / d; }`
                     *
                     * @see [layoutAlgorithm.integration](#series.networkgraph.layoutAlgorithm.integration)
                     *
                     * @sample highcharts/series-networkgraph/forces/
                     *         Custom forces with Euler integration
                     * @sample highcharts/series-networkgraph/cuboids/
                     *         Custom forces with Verlet integration
                     *
                     * @type      {Function}
                     * @default   function (d, k) { return k * k / d; }
                     * @apioption plotOptions.networkgraph.layoutAlgorithm.attractiveForce
                     */

                    /**
                     * Ideal length (px) of the link between two nodes. When not
                     * defined, length is calculated as:
                     * `Math.pow(availableWidth * availableHeight / nodesLength, 0.4);`
                     *
                     * Note: Because of the algorithm specification, length of each link
                     * might be not exactly as specified.
                     *
                     * @sample highcharts/series-networkgraph/styled-links/
                     *         Numerical values
                     *
                     * @type      {number}
                     * @apioption series.networkgraph.layoutAlgorithm.linkLength
                     */

                    /**
                     * Initial layout algorithm for positioning nodes. Can be one of
                     * built-in options ("circle", "random") or a function where
                     * positions should be set on each node (`this.nodes`) as
                     * `node.plotX` and `node.plotY`
                     *
                     * @sample highcharts/series-networkgraph/initial-positions/
                     *         Initial positions with callback
                     *
                     * @type {"circle"|"random"|Function}
                     */
                    initialPositions: 'circle',
                    /**
                     * When `initialPositions` are set to 'circle',
                     * `initialPositionRadius` is a distance from the center of circle,
                     * in which nodes are created.
                     *
                     * @type    {number}
                     * @default 1
                     * @since   7.1.0
                     */
                    initialPositionRadius: 1,
                    /**
                     * Experimental. Enables live simulation of the algorithm
                     * implementation. All nodes are animated as the forces applies on
                     * them.
                     *
                     * @sample highcharts/demo/network-graph/
                     *         Live simulation enabled
                     */
                    enableSimulation: false,
                    /**
                     * Barnes-Hut approximation only.
                     * Deteremines when distance between cell and node is small enough
                     * to caculate forces. Value of `theta` is compared directly with
                     * quotient `s / d`, where `s` is the size of the cell, and `d` is
                     * distance between center of cell's mass and currently compared
                     * node.
                     *
                     * @see [layoutAlgorithm.approximation](#series.networkgraph.layoutAlgorithm.approximation)
                     *
                     * @since 7.1.0
                     */
                    theta: 0.5,
                    /**
                     * Verlet integration only.
                     * Max speed that node can get in one iteration. In terms of
                     * simulation, it's a maximum translation (in pixels) that node can
                     * move (in both, x and y, dimensions). While `friction` is applied
                     * on all nodes, max speed is applied only for nodes that move very
                     * fast, for example small or disconnected ones.
                     *
                     * @see [layoutAlgorithm.integration](#series.networkgraph.layoutAlgorithm.integration)
                     * @see [layoutAlgorithm.friction](#series.networkgraph.layoutAlgorithm.friction)
                     *
                     * @since 7.1.0
                     */
                    maxSpeed: 10,
                    /**
                     * Approximation used to calculate repulsive forces affecting nodes.
                     * By default, when calculateing net force, nodes are compared
                     * against each other, which gives O(N^2) complexity. Using
                     * Barnes-Hut approximation, we decrease this to O(N log N), but the
                     * resulting graph will have different layout. Barnes-Hut
                     * approximation divides space into rectangles via quad tree, where
                     * forces exerted on nodes are calculated directly for nearby cells,
                     * and for all others, cells are treated as a separate node with
                     * center of mass.
                     *
                     * @see [layoutAlgorithm.theta](#series.networkgraph.layoutAlgorithm.theta)
                     *
                     * @sample highcharts/series-networkgraph/barnes-hut-approximation/
                     *         A graph with Barnes-Hut approximation
                     *
                     * @type       {string}
                     * @validvalue ["barnes-hut", "none"]
                     * @since      7.1.0
                     */
                    approximation: 'none',
                    /**
                     * Type of the algorithm used when positioning nodes.
                     *
                     * @type       {string}
                     * @validvalue ["reingold-fruchterman"]
                     */
                    type: 'reingold-fruchterman',
                    /**
                     * Integration type. Available options are `'euler'` and `'verlet'`.
                     * Integration determines how forces are applied on particles. In
                     * Euler integration, force is applied direct as
                     * `newPosition += velocity;`.
                     * In Verlet integration, new position is based on a previous
                     * posittion without velocity:
                     * `newPosition += previousPosition - newPosition`.
                     *
                     * Note that different integrations give different results as forces
                     * are different.
                     *
                     * In Highcharts v7.0.x only `'euler'` integration was supported.
                     *
                     * @sample highcharts/series-networkgraph/integration-comparison/
                     *         Comparison of Verlet and Euler integrations
                     *
                     * @type       {string}
                     * @validvalue ["euler", "verlet"]
                     * @since      7.1.0
                     */
                    integration: 'euler',
                    /**
                     * Max number of iterations before algorithm will stop. In general,
                     * algorithm should find positions sooner, but when rendering huge
                     * number of nodes, it is recommended to increase this value as
                     * finding perfect graph positions can require more time.
                     */
                    maxIterations: 1000,
                    /**
                     * Gravitational const used in the barycenter force of the
                     * algorithm.
                     *
                     * @sample highcharts/series-networkgraph/forces/
                     *         Custom forces with Euler integration
                     */
                    gravitationalConstant: 0.0625,
                    /**
                     * Friction applied on forces to prevent nodes rushing to fast to
                     * the desired positions.
                     */
                    friction: -0.981
                },
                showInLegend: false
            }, {
                /**
                 * Array of internal forces. Each force should be later defined in
                 * integrations.js.
                 * @private
                 */
                forces: ['barycenter', 'repulsive', 'attractive'],
                hasDraggableNodes: true,
                drawGraph: null,
                isCartesian: false,
                requireSorting: false,
                directTouch: true,
                noSharedTooltip: true,
                trackerGroups: ['group', 'markerGroup', 'dataLabelsGroup'],
                drawTracker: H.TrackerMixin.drawTrackerPoint,
                // Animation is run in `series.simulation`.
                animate: null,
                buildKDTree: H.noop,
                /**
                 * Create a single node that holds information on incoming and outgoing
                 * links.
                 * @private
                 */
                createNode: H.NodesMixin.createNode,
                setData: H.NodesMixin.setData,
                destroy: H.NodesMixin.destroy,

                /**
                 * Extend init with base event, which should stop simulation during
                 * update. After data is updated, `chart.render` resumes the simulation.
                 * @private
                 */
                init: function () {

                    Series.prototype.init.apply(this, arguments);

                    addEvent(this, 'updatedData', function () {
                        if (this.layout) {
                            this.layout.stop();
                        }
                    });

                    return this;
                },

                /**
                 * Extend generatePoints by adding the nodes, which are Point objects
                 * but pushed to the this.nodes array.
                 * @private
                 */
                generatePoints: function () {
                    H.NodesMixin.generatePoints.apply(this, arguments);

                    // In networkgraph, it's fine to define stanalone nodes, create
                    // them:
                    if (this.options.nodes) {
                        this.options.nodes.forEach(
                            function (nodeOptions) {
                                if (!this.nodeLookup[nodeOptions.id]) {
                                    this.nodeLookup[nodeOptions.id] = this
                                        .createNode(nodeOptions.id);
                                }
                            },
                            this
                        );
                    }

                    this.nodes.forEach(function (node) {
                        node.degree = node.getDegree();
                    });
                    this.data.forEach(function (link) {
                        link.formatPrefix = 'link';
                    });
                },

                /**
                 * Extend the default marker attribs by using a non-rounded X position,
                 * otherwise the nodes will jump from pixel to pixel which looks a bit
                 * jaggy when approaching equilibrium.
                 * @private
                 */
                markerAttribs: function (point, state) {
                    var attribs = Series.prototype.markerAttribs
                        .call(this, point, state);

                    attribs.x = point.plotX - (attribs.width / 2 || 0);
                    return attribs;
                },

                /**
                 * Run pre-translation and register nodes&links to the deffered layout.
                 * @private
                 */
                translate: function () {
                    if (!this.processedXData) {
                        this.processData();
                    }
                    this.generatePoints();

                    this.deferLayout();

                    this.nodes.forEach(function (node) {
                        // Draw the links from this node
                        node.isInside = true;
                        node.linksFrom.forEach(function (point) {

                            point.shapeType = 'path';

                            // Pass test in drawPoints
                            point.y = 1;
                        });
                    });
                },

                /**
                 * Defer the layout.
                 * Each series first registers all nodes and links, then layout
                 * calculates all nodes positions and calls `series.render()` in every
                 * simulation step.
                 *
                 * Note:
                 * Animation is done through `requestAnimationFrame` directly, without
                 * `Highcharts.animate()` use.
                 * @private
                 */
                deferLayout: function () {
                    var layoutOptions = this.options.layoutAlgorithm,
                        graphLayoutsStorage = this.chart.graphLayoutsStorage,
                        graphLayoutsLookup = this.chart.graphLayoutsLookup,
                        chartOptions = this.chart.options.chart,
                        layout;

                    if (!this.visible) {
                        return;
                    }

                    if (!graphLayoutsStorage) {
                        this.chart.graphLayoutsStorage = graphLayoutsStorage = {};
                        this.chart.graphLayoutsLookup = graphLayoutsLookup = [];
                    }

                    layout = graphLayoutsStorage[layoutOptions.type];

                    if (!layout) {
                        layoutOptions.enableSimulation =
                            !defined(chartOptions.forExport) ?
                                layoutOptions.enableSimulation :
                                !chartOptions.forExport;

                        graphLayoutsStorage[layoutOptions.type] = layout =
                            new H.layouts[layoutOptions.type]();

                        layout.init(layoutOptions);
                        graphLayoutsLookup.splice(layout.index, 0, layout);
                    }

                    this.layout = layout;

                    layout.setArea(0, 0, this.chart.plotWidth, this.chart.plotHeight);
                    layout.addSeries(this);
                    layout.addNodes(this.nodes);
                    layout.addLinks(this.points);
                },

                /**
                 * Extend the render function to also render this.nodes together with
                 * the points.
                 * @private
                 */
                render: function () {
                    var points = this.points,
                        hoverPoint = this.chart.hoverPoint,
                        dataLabels = [];

                    // Render markers:
                    this.points = this.nodes;
                    seriesTypes.line.prototype.render.call(this);
                    this.points = points;

                    points.forEach(function (point) {
                        if (point.fromNode && point.toNode) {
                            point.renderLink();
                            point.redrawLink();
                        }
                    });

                    if (hoverPoint && hoverPoint.series === this) {
                        this.redrawHalo(hoverPoint);
                    }

                    if (this.chart.hasRendered &&
                        !this.options.dataLabels.allowOverlap
                    ) {
                        this.nodes.concat(this.points).forEach(function (node) {
                            if (node.dataLabel) {
                                dataLabels.push(node.dataLabel);
                            }
                        });

                        this.chart.hideOverlappingLabels(dataLabels);
                    }
                },

                // Networkgraph has two separate collecions of nodes and lines, render
                // dataLabels for both sets:
                drawDataLabels: function () {
                    var textPath = this.options.dataLabels.textPath;

                    // Render node labels:
                    Series.prototype.drawDataLabels.apply(this, arguments);

                    // Render link labels:
                    this.points = this.data;
                    this.options.dataLabels.textPath =
                        this.options.dataLabels.linkTextPath;
                    Series.prototype.drawDataLabels.apply(this, arguments);

                    // Restore nodes
                    this.points = this.nodes;
                    this.options.dataLabels.textPath = textPath;
                },

                // Return the presentational attributes.
                pointAttribs: function (point, state) {
                    // By default, only `selected` state is passed on
                    var pointState = state || point.state || 'normal',
                        attribs = Series.prototype.pointAttribs.call(
                            this,
                            point,
                            pointState
                        ),
                        stateOptions = this.options.states[pointState];

                    if (!point.isNode) {
                        attribs = point.getLinkAttributes();
                        // For link, get prefixed names:
                        if (stateOptions) {
                            attribs = {
                                // TO DO: API?
                                stroke: stateOptions.linkColor || attribs.stroke,
                                dashstyle: (
                                    stateOptions.linkDashStyle || attribs.dashstyle
                                ),
                                opacity: pick(
                                    stateOptions.linkOpacity, attribs.opacity
                                ),
                                'stroke-width': stateOptions.linkColor ||
                                    attribs['stroke-width']
                            };
                        }
                    }

                    return attribs;
                },

                // Draggable mode:
                /**
                 * Redraw halo on mousemove during the drag&drop action.
                 * @private
                 * @param {Highcharts.Point} point The point that should show halo.
                 */
                redrawHalo: dragNodesMixin.redrawHalo,
                /**
                 * Mouse down action, initializing drag&drop mode.
                 * @private
                 * @param {global.Event} event Browser event, before normalization.
                 * @param {Highcharts.Point} point The point that event occured.
                 */
                onMouseDown: dragNodesMixin.onMouseDown,
                /**
                 * Mouse move action during drag&drop.
                 * @private
                 * @param {global.Event} event Browser event, before normalization.
                 * @param {Highcharts.Point} point The point that event occured.
                 */
                onMouseMove: dragNodesMixin.onMouseMove,
                /**
                 * Mouse up action, finalizing drag&drop.
                 * @private
                 * @param {Highcharts.Point} point The point that event occured.
                 */
                onMouseUp: dragNodesMixin.onMouseUp,
                /**
                 * When state should be passed down to all points, concat nodes and
                 * links and apply this state to all of them.
                 * @private
                 */
                setState: function (state, inherit) {
                    if (inherit) {
                        this.points = this.nodes.concat(this.data);
                        Series.prototype.setState.apply(this, arguments);
                        this.points = this.data;
                    } else {
                        Series.prototype.setState.apply(this, arguments);
                    }

                    // If simulation is done, re-render points with new states:
                    if (!this.layout.simulation && !state) {
                        this.render();
                    }
                }
            }, {
                setState: H.NodesMixin.setNodeState,
                /**
                 * Basic `point.init()` and additional styles applied when
                 * `series.draggable` is enabled.
                 * @private
                 */
                init: function () {
                    Point.prototype.init.apply(this, arguments);

                    if (
                        this.series.options.draggable &&
                        !this.series.chart.styledMode
                    ) {
                        addEvent(
                            this,
                            'mouseOver',
                            function () {
                                H.css(this.series.chart.container, { cursor: 'move' });
                            }
                        );
                        addEvent(
                            this,
                            'mouseOut',
                            function () {
                                H.css(
                                    this.series.chart.container, { cursor: 'default' }
                                );
                            }
                        );
                    }

                    return this;
                },
                /**
                 * Return degree of a node. If node has no connections, it still has
                 * deg=1.
                 * @private
                 * @return {number}
                 */
                getDegree: function () {
                    var deg = this.isNode ?
                        this.linksFrom.length + this.linksTo.length :
                        0;

                    return deg === 0 ? 1 : deg;
                },
                // Links:
                /**
                 * Get presentational attributes of link connecting two nodes.
                 * @private
                 * @return {Highcharts.SVGAttributes}
                 */
                getLinkAttributes: function () {
                    var linkOptions = this.series.options.link,
                        pointOptions = this.options;

                    return {
                        'stroke-width': pick(pointOptions.width, linkOptions.width),
                        stroke: pointOptions.color || linkOptions.color,
                        dashstyle: pointOptions.dashStyle || linkOptions.dashStyle,
                        opacity: pick(pointOptions.opacity, linkOptions.opacity, 1)
                    };
                },
                /**
                 * Render link and add it to the DOM.
                 * @private
                 */
                renderLink: function () {
                    var attribs;

                    if (!this.graphic) {
                        this.graphic = this.series.chart.renderer
                            .path(
                                this.getLinkPath()
                            )
                            .add(this.series.group);

                        if (!this.series.chart.styledMode) {
                            attribs = this.series.pointAttribs(this);
                            this.graphic.attr(attribs);

                            (this.dataLabels || []).forEach(function (label) {
                                if (label) {
                                    label.attr({
                                        opacity: attribs.opacity
                                    });
                                }
                            });
                        }
                    }
                },
                /**
                 * Redraw link's path.
                 * @private
                 */
                redrawLink: function () {
                    var path = this.getLinkPath(),
                        attribs;

                    if (this.graphic) {
                        this.shapeArgs = {
                            d: path
                        };

                        if (!this.series.chart.styledMode) {
                            attribs = this.series.pointAttribs(this);
                            this.graphic.attr(attribs);

                            (this.dataLabels || []).forEach(function (label) {
                                if (label) {
                                    label.attr({
                                        opacity: attribs.opacity
                                    });
                                }
                            });
                        }
                        this.graphic.animate(this.shapeArgs);

                        // Required for dataLabels:
                        this.plotX = (path[1] + path[4]) / 2;
                        this.plotY = (path[2] + path[5]) / 2;
                    }
                },
                /**
                 * Get mass fraction applied on two nodes connected to each other. By
                 * default, when mass is equal to `1`, mass fraction for both nodes
                 * equal to 0.5.
                 * @private
                 * @return {object} For example `{ fromNode: 0.5, toNode: 0.5 }`
                 */
                getMass: function () {
                    var m1 = this.fromNode.mass,
                        m2 = this.toNode.mass,
                        sum = m1 + m2;

                    return {
                        fromNode: 1 - m1 / sum,
                        toNode: 1 - m2 / sum
                    };
                },

                /**
                 * Get link path connecting two nodes.
                 * @private
                 * @return {Array<Highcharts.SVGPathArray>}
                 *         Path: `['M', x, y, 'L', x, y]`
                 */
                getLinkPath: function () {
                    var left = this.fromNode,
                        right = this.toNode;

                    // Start always from left to the right node, to prevent rendering
                    // labels upside down
                    if (left.plotX > right.plotX) {
                        left = this.toNode;
                        right = this.fromNode;
                    }

                    return [
                        'M',
                        left.plotX,
                        left.plotY,
                        'L',
                        right.plotX,
                        right.plotY
                    ];
                    /*
                    IDEA: different link shapes?
                    return [
                        'M',
                        from.plotX,
                        from.plotY,
                        'Q',
                        (to.plotX + from.plotX) / 2,
                        (to.plotY + from.plotY) / 2 + 15,
                        to.plotX,
                        to.plotY
                    ];*/
                },

                isValid: function () {
                    return !this.isNode || defined(this.id);
                },

                /**
                 * Destroy point. If it's a node, remove all links coming out of this
                 * node. Then remove point from the layout.
                 * @private
                 * @return {void}
                 */
                destroy: function () {
                    if (this.isNode) {
                        this.linksFrom.forEach(
                            function (linkFrom) {
                                linkFrom.destroyElements();
                            }
                        );
                        this.series.layout.removeNode(this);
                    } else {
                        this.series.layout.removeLink(this);
                    }

                    return Point.prototype.destroy.apply(this, arguments);
                }
            }
        );


        /**
         * A `networkgraph` series. If the [type](#series.networkgraph.type) option is
         * not specified, it is inherited from [chart.type](#chart.type).
         *
         * @extends   series,plotOptions.networkgraph
         * @excluding boostThreshold, animation, animationLimit, connectEnds,
         *            connectNulls, dragDrop, getExtremesFromAll, label, linecap,
         *            negativeColor, pointInterval, pointIntervalUnit,
         *            pointPlacement, pointStart, softThreshold, stack, stacking,
         *            step, threshold, xAxis, yAxis, zoneAxis
         * @product   highcharts
         * @apioption series.networkgraph
         */

        /**
         * An array of data points for the series. For the `networkgraph` series type,
         * points can be given in the following way:
         *
         * An array of objects with named values. The following snippet shows only a
         * few settings, see the complete options set below. If the total number of
         * data points exceeds the series'
         * [turboThreshold](#series.area.turboThreshold), this option is not available.
         *
         *  ```js
         *     data: [{
         *         from: 'Category1',
         *         to: 'Category2'
         *     }, {
         *         from: 'Category1',
         *         to: 'Category3'
         *     }]
         *  ```
         *
         * @type      {Array<Object|Array|Number>}
         * @extends   series.line.data
         * @excluding drilldown,marker,x,y,draDrop
         * @sample    {highcharts} highcharts/chart/reflow-true/
         *            Numerical values
         * @sample    {highcharts} highcharts/series/data-array-of-arrays/
         *            Arrays of numeric x and y
         * @sample    {highcharts} highcharts/series/data-array-of-arrays-datetime/
         *            Arrays of datetime x and y
         * @sample    {highcharts} highcharts/series/data-array-of-name-value/
         *            Arrays of point.name and y
         * @sample    {highcharts} highcharts/series/data-array-of-objects/
         *            Config objects
         * @product   highcharts
         * @apioption series.networkgraph.data
         */


        /**
         * The node that the link runs from.
         *
         * @type      {string}
         * @product   highcharts
         * @apioption series.networkgraph.data.from
         */

        /**
         * The node that the link runs to.
         *
         * @type      {string}
         * @product   highcharts
         * @apioption series.networkgraph.data.to
         */

        /**
         * The weight of the link.
         *
         * @type      {number}
         * @product   highcharts
         * @apioption series.networkgraph.data.weight
         */

        /**
         * A collection of options for the individual nodes. The nodes in a
         * networkgraph diagram are auto-generated instances of `Highcharts.Point`,
         * but options can be applied here and linked by the `id`.
         *
         * @sample highcharts/series-networkgraph/data-options/
         *         Networkgraph diagram with node options
         *
         * @type      {Array<*>}
         * @product   highcharts
         * @apioption series.networkgraph.nodes
         */

        /**
         * The id of the auto-generated node, refering to the `from` or `to` setting of
         * the link.
         *
         * @type      {string}
         * @product   highcharts
         * @apioption series.networkgraph.nodes.id
         */

        /**
         * The color of the auto generated node.
         *
         * @type      {Highcharts.ColorString}
         * @product   highcharts
         * @apioption series.networkgraph.nodes.color
         */

        /**
         * The color index of the auto generated node, especially for use in styled
         * mode.
         *
         * @type      {number}
         * @product   highcharts
         * @apioption series.networkgraph.nodes.colorIndex
         */

        /**
         * The name to display for the node in data labels and tooltips. Use this when
         * the name is different from the `id`. Where the id must be unique for each
         * node, this is not necessary for the name.
         *
         * @sample highcharts/series-networkgraph/data-options/
         *         Networkgraph diagram with node options
         *
         * @type      {string}
         * @product   highcharts
         * @apioption series.networkgraph.nodes.name
         */

        /**
         * Mass of the node. By default, each node has mass equal to it's marker radius
         * . Mass is used to determine how two connected nodes should affect
         * each other:
         *
         * Attractive force is multiplied by the ratio of two connected
         * nodes; if a big node has weights twice as the small one, then the small one
         * will move towards the big one twice faster than the big one to the small one
         * .
         *
         * @sample highcharts/series-networkgraph/ragdoll/
         *         Mass determined by marker.radius
         *
         * @type      {number}
         * @product   highcharts
         * @apioption series.networkgraph.nodes.mass
         */

    });
    _registerModule(_modules, 'masters/modules/networkgraph.src.js', [], function () {


    });
}));

Anon7 - 2022
AnonSec Team