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'use strict'; var helpers = require('./helpers.core'); var PI = Math.PI; var RAD_PER_DEG = PI / 180; var DOUBLE_PI = PI * 2; var HALF_PI = PI / 2; var QUARTER_PI = PI / 4; var TWO_THIRDS_PI = PI * 2 / 3; /** * @namespace Chart.helpers.canvas */ var exports = { /** * Clears the entire canvas associated to the given `chart`. * @param {Chart} chart - The chart for which to clear the canvas. */ clear: function(chart) { chart.ctx.clearRect(0, 0, chart.width, chart.height); }, /** * Creates a "path" for a rectangle with rounded corners at position (x, y) with a * given size (width, height) and the same `radius` for all corners. * @param {CanvasRenderingContext2D} ctx - The canvas 2D Context. * @param {number} x - The x axis of the coordinate for the rectangle starting point. * @param {number} y - The y axis of the coordinate for the rectangle starting point. * @param {number} width - The rectangle's width. * @param {number} height - The rectangle's height. * @param {number} radius - The rounded amount (in pixels) for the four corners. * @todo handle `radius` as top-left, top-right, bottom-right, bottom-left array/object? */ roundedRect: function(ctx, x, y, width, height, radius) { if (radius) { var r = Math.min(radius, height / 2, width / 2); var left = x + r; var top = y + r; var right = x + width - r; var bottom = y + height - r; ctx.moveTo(x, top); if (left < right && top < bottom) { ctx.arc(left, top, r, -PI, -HALF_PI); ctx.arc(right, top, r, -HALF_PI, 0); ctx.arc(right, bottom, r, 0, HALF_PI); ctx.arc(left, bottom, r, HALF_PI, PI); } else if (left < right) { ctx.moveTo(left, y); ctx.arc(right, top, r, -HALF_PI, HALF_PI); ctx.arc(left, top, r, HALF_PI, PI + HALF_PI); } else if (top < bottom) { ctx.arc(left, top, r, -PI, 0); ctx.arc(left, bottom, r, 0, PI); } else { ctx.arc(left, top, r, -PI, PI); } ctx.closePath(); ctx.moveTo(x, y); } else { ctx.rect(x, y, width, height); } }, drawPoint: function(ctx, style, radius, x, y, rotation) { var type, xOffset, yOffset, size, cornerRadius; var rad = (rotation || 0) * RAD_PER_DEG; if (style && typeof style === 'object') { type = style.toString(); if (type === '[object HTMLImageElement]' || type === '[object HTMLCanvasElement]') { ctx.drawImage(style, x - style.width / 2, y - style.height / 2, style.width, style.height); return; } } if (isNaN(radius) || radius <= 0) { return; } ctx.beginPath(); switch (style) { // Default includes circle default: ctx.arc(x, y, radius, 0, DOUBLE_PI); ctx.closePath(); break; case 'triangle': ctx.moveTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius); rad += TWO_THIRDS_PI; ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius); rad += TWO_THIRDS_PI; ctx.lineTo(x + Math.sin(rad) * radius, y - Math.cos(rad) * radius); ctx.closePath(); break; case 'rectRounded': // NOTE: the rounded rect implementation changed to use `arc` instead of // `quadraticCurveTo` since it generates better results when rect is // almost a circle. 0.516 (instead of 0.5) produces results with visually // closer proportion to the previous impl and it is inscribed in the // circle with `radius`. For more details, see the following PRs: // https://github.com/chartjs/Chart.js/issues/5597 // https://github.com/chartjs/Chart.js/issues/5858 cornerRadius = radius * 0.516; size = radius - cornerRadius; xOffset = Math.cos(rad + QUARTER_PI) * size; yOffset = Math.sin(rad + QUARTER_PI) * size; ctx.arc(x - xOffset, y - yOffset, cornerRadius, rad - PI, rad - HALF_PI); ctx.arc(x + yOffset, y - xOffset, cornerRadius, rad - HALF_PI, rad); ctx.arc(x + xOffset, y + yOffset, cornerRadius, rad, rad + HALF_PI); ctx.arc(x - yOffset, y + xOffset, cornerRadius, rad + HALF_PI, rad + PI); ctx.closePath(); break; case 'rect': if (!rotation) { size = Math.SQRT1_2 * radius; ctx.rect(x - size, y - size, 2 * size, 2 * size); break; } rad += QUARTER_PI; /* falls through */ case 'rectRot': xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + yOffset, y - xOffset); ctx.lineTo(x + xOffset, y + yOffset); ctx.lineTo(x - yOffset, y + xOffset); ctx.closePath(); break; case 'crossRot': rad += QUARTER_PI; /* falls through */ case 'cross': xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); ctx.moveTo(x + yOffset, y - xOffset); ctx.lineTo(x - yOffset, y + xOffset); break; case 'star': xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); ctx.moveTo(x + yOffset, y - xOffset); ctx.lineTo(x - yOffset, y + xOffset); rad += QUARTER_PI; xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); ctx.moveTo(x + yOffset, y - xOffset); ctx.lineTo(x - yOffset, y + xOffset); break; case 'line': xOffset = Math.cos(rad) * radius; yOffset = Math.sin(rad) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); break; case 'dash': ctx.moveTo(x, y); ctx.lineTo(x + Math.cos(rad) * radius, y + Math.sin(rad) * radius); break; } ctx.fill(); ctx.stroke(); }, /** * Returns true if the point is inside the rectangle * @param {object} point - The point to test * @param {object} area - The rectangle * @returns {boolean} * @private */ _isPointInArea: function(point, area) { var epsilon = 1e-6; // 1e-6 is margin in pixels for accumulated error. return point.x > area.left - epsilon && point.x < area.right + epsilon && point.y > area.top - epsilon && point.y < area.bottom + epsilon; }, clipArea: function(ctx, area) { ctx.save(); ctx.beginPath(); ctx.rect(area.left, area.top, area.right - area.left, area.bottom - area.top); ctx.clip(); }, unclipArea: function(ctx) { ctx.restore(); }, lineTo: function(ctx, previous, target, flip) { var stepped = target.steppedLine; if (stepped) { if (stepped === 'middle') { var midpoint = (previous.x + target.x) / 2.0; ctx.lineTo(midpoint, flip ? target.y : previous.y); ctx.lineTo(midpoint, flip ? previous.y : target.y); } else if ((stepped === 'after' && !flip) || (stepped !== 'after' && flip)) { ctx.lineTo(previous.x, target.y); } else { ctx.lineTo(target.x, previous.y); } ctx.lineTo(target.x, target.y); return; } if (!target.tension) { ctx.lineTo(target.x, target.y); return; } ctx.bezierCurveTo( flip ? previous.controlPointPreviousX : previous.controlPointNextX, flip ? previous.controlPointPreviousY : previous.controlPointNextY, flip ? target.controlPointNextX : target.controlPointPreviousX, flip ? target.controlPointNextY : target.controlPointPreviousY, target.x, target.y); } }; module.exports = exports; // DEPRECATIONS /** * Provided for backward compatibility, use Chart.helpers.canvas.clear instead. * @namespace Chart.helpers.clear * @deprecated since version 2.7.0 * @todo remove at version 3 * @private */ helpers.clear = exports.clear; /** * Provided for backward compatibility, use Chart.helpers.canvas.roundedRect instead. * @namespace Chart.helpers.drawRoundedRectangle * @deprecated since version 2.7.0 * @todo remove at version 3 * @private */ helpers.drawRoundedRectangle = function(ctx) { ctx.beginPath(); exports.roundedRect.apply(exports, arguments); };